• Global community
    • Language:
      • Deutsch
      • English
      • Español
      • Français
      • Português
  • 日本語コミュニティ
    Dedicated community for Japanese speakers
  • 한국 커뮤니티
    Dedicated community for Korean speakers
Exit
0

Pr won't use GPU for palyback

New Here ,
May 21, 2023 May 21, 2023

Copy link to clipboard

Copied

latest version of Pr, latest version of GPU drivers, win11, i7-12700f+3060ti. I have all the hardware acceleration settings turned on, I tried every palyback resolution, turned high quality palyback on and off, Pr just refusese to use my GPU for playback.  My cpu is on 100% while GPU is on single digit % utilization. 

 

I tried fresh install clear media cach, basically I tried everything, and nothing improved.

Snipaste_2023-05-21_23-18-57.png

Snipaste_2023-05-21_23-20-42.png

Snipaste_2023-05-21_23-21-18.png

Snipaste_2023-05-21_23-21-37.png

    

Snipaste_2023-05-21_23-24-08.png

Bug Unresolved
TOPICS
Graphics , Performance or Stability

Views

162

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
6 Comments
New Here ,
May 21, 2023 May 21, 2023

Copy link to clipboard

Copied

PS. I'm editing a 4k 60fps clog 3 footage.

Votes

Translate

Translate

Report

Report
LEGEND ,
May 21, 2023 May 21, 2023

Copy link to clipboard

Copied

Is that footage in 4:2:2? If so, neither Premiere Pro nor Nvidia will use hardware acceleration at all. Instead, all playback of that footage will go entirely to the CPU with your system no matter what.

 

That is because for some strange reason Nvidia's NVDEC supports 4:2:0 and 4:4:4 - but not 4:2:2!

Votes

Translate

Translate

Report

Report
Community Expert ,
May 21, 2023 May 21, 2023

Copy link to clipboard

Copied

It looks like it's working to me. I see 5%, 13% and 17%. That might be as good as it gets. It would be nice if both items could crank out, but that's not the way it works. Only certain things are GPU accelerated. Changing frame size is one, I believe Ward stabilizer (edit: Not Beaver's Father - Warp Stabilizer) 🙂  is also... there's a few more, and a document around on that.

Votes

Translate

Translate

Report

Report
New Here ,
May 22, 2023 May 22, 2023

Copy link to clipboard

Copied

do you know how do I check if it's in 4:2:2 or not?

Votes

Translate

Translate

Report

Report
Explorer ,
May 22, 2023 May 22, 2023

Copy link to clipboard

Copied

right click the video file in pp and select properties. you will see the details in  "video codec type" row

Votes

Translate

Translate

Report

Report
LEGEND ,
May 23, 2023 May 23, 2023

Copy link to clipboard

Copied

LATEST

By default CLog 3 footage is 10-bit 4:2:2 HEVC. This means that your system does not support hardware decoding of 4:2:2 footage at all. You should not have gotten an F or KF CPU if you intend on using hardware decoding of 10-bit 4:2:2 HEVC footage because the F/KF CPUs do not have Quick Sync hardware decoding at all (it is permanently disabled, along with the associated integrated Intel UHD Graphics 770, during manufacture of the CPU due to a defective integrated graphics output). And Nvidia chose not to support 4:2:2 hardware decoding at all in its NVDEC.

 

In other words, those results you came up with are about as good as you can get with that particular footage on your system.

Votes

Translate

Translate

Report

Report