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Hi,
I'm having problems rendering and exporting premiere pro. I'm just trying to export a small 1-2 minute section out of a 30 minute movie. Editing high quality footage - 3840 x 2160 mp4 files.
Local Disk is getting very full, but this has been a problem before this was filling up.
I'm not totally over computers and new to editing, so any help would be great.
I've edited another project with proxies in the past and was still having issues.
Windows 10 Pro
Geforce rtx 3070
AMD Ryzen 7 5800X3D 8-Core Processor 3.40 GHz
RAM 32.0 GB
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Running Flicker-Free over the footage, which I understand will be intensive for the GPU. No other effects.
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Premiere requires at least 4-5 times the space of the final file "free" while it's doing the encoding. You might be crunching into that issue.
Next thing, you've got a bunch of Adjustment layers there ... what all do you have in those, and what effects on the main media clips?
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Thanks for that info. I'm looking into freeing up some space. Hoping that will be the fix?
The adjustment layers are for colour, using lumetri. No other effects on the main media clips.
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I see one AL layer that is cut with every clip below, so is that the Lumetri layer?
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Yes.
And then there is another adjustment layer with the Flicker Free applied for the first half of the video.
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Just curious, why use an AL rather than applying on the clips?
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I had to fix some colour shifts and exposure in the footage, it was easier to use some similar/same AL's than automating them through the effects.
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Ahh, for that I'd have probably fixed one, 'cut' the Lumetri from it, and pasted it on all the needed clips selected in a bin. That creates a 'Source' effect, used on any portions of any of those clips anywhere in the project. And is fast.
While still being able to be modified per clip if needed on the sequence.
I used to use ALs a fair amount. I absolutely avoid them now unless needed for specific things, and i very rarely find them of any use. But for some things, you gotta AL ... yep.
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My guess at this time for the long processing is simply working from a long-GOP format then using a very computationally demanding effect on things. There might be a side issue in using Lumetri in ALs, as that may get then put into the same processing chain as the FlickerFree, and not use the GPU as efficiently as it could.
I would suggest moving the Lumetri onto the clips themselves. Processing order is clips with effects ... and within clips in order top to bottom of the effects as listed in the ECP. Then the lowest AL ... then the next AL up ... and on.
Within each AL, the processing order is top down in the ECP.