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Request for Complete Premiere Pro C++ SDK
Dear Adobe Developer Support,
I am currently developing a professional-grade plugin for Adobe Premiere Pro using C++. I have downloaded the SDK packages labeled for 2022, 2023, and 2024 from the Adobe Developer site. However, these SDKs appear to be incomplete — specifically, they do not contain essential header files such as PrSDKPlugPlug.h and PrSDKPlugin.h, which are required for building native effect plug-ins using the classic C++ API (not UXP or CEP).
It seems that recent public SDK versions only contain sample projects or partial UXP/JavaScript resources, and not the full set of headers and libraries required for native C++ development.
Therefore, I kindly request access to the complete C++ Premiere Pro SDK, including all core header files and libraries necessary to build and integrate a fully functional native plug-in.
I would greatly appreciate it if you could provide either:
A direct download link to the full SDK package, or
Instructions on how to obtain the complete version officially.
Thank you very much for your support.
Best regards,
[ali mohammad]
[removed email address for privacy's sake]
> It seems that recent public SDK versions only contain sample projects or partial
> UXP/JavaScript resources, and not the full set of headers and libraries required
> for native C++ development.
That's not the case.
The C++ SDK is complete, and used without issue by our C++ plugin developers. [Also, the C++ SDK does not contain any CEP or UXP resources.]
Neither of the header file names you mention exist, across either the PPro or AE codebase.
What type of plugin are you trying to develop?
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Many Premiere Pro plugins use the After Effects SDK —
They may need the Premiere Pro headers.
It's available at the Adobe Developer portal:
https://developer.adobe.com/premiere-pro/
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This is correct.
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> It seems that recent public SDK versions only contain sample projects or partial
> UXP/JavaScript resources, and not the full set of headers and libraries required
> for native C++ development.
That's not the case.
The C++ SDK is complete, and used without issue by our C++ plugin developers. [Also, the C++ SDK does not contain any CEP or UXP resources.]
Neither of the header file names you mention exist, across either the PPro or AE codebase.
What type of plugin are you trying to develop?
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