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Duplicate MOGRT CLIP in timeline in premiere 14.0

Explorer ,
Nov 14, 2021 Nov 14, 2021

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Hi everybody, I kwon that I'm working with a old version of PR, but it is the most recent in which my workflow works:

I work with a lot of MOGRT text layers, that I import and modify with my own script.

 

My question is: can I duplicate a MOGRT in timeline, and place somewhere else?

 

1)I managed selecting it looping through the video tracks.

 

2) Now , I try to use the function: 

 

videotrack[index].overwriteClip( clip, time);

 

And also some variante, as for example putting time both in seconds or tick,

 

And, most importantly, putting clip.projectItem intead of clip: 

 

videotrack[index].overwriteClip(clip.projectItem, time);

 

 

None of my attempts worked. Suggestione?

 

Thanks everybody 🙂 🙂 

 

 

 

 

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Editing , Import , SDK

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correct answers 1 Correct answer

Adobe Employee , Nov 18, 2021 Nov 18, 2021

.mogrts are special, and don't have a backing projectItem. I don't know of a good way for your to duplicate a .mogrt that's already been imported. I think the best approach would be to import the .mogrt again, then set its parameters to match the previously existing .mogrt.

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Explorer ,
Nov 16, 2021 Nov 16, 2021

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I don't know anything about the scripting side, but the only way I've been able to use duplicate MOGRTs was to copy and paste from/to the Project Bin and then drag the new duplicate MOGRT into the timeline. Anything else I tried seemed to crash Pr.

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Adobe Employee ,
Nov 18, 2021 Nov 18, 2021

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.mogrts are special, and don't have a backing projectItem. I don't know of a good way for your to duplicate a .mogrt that's already been imported. I think the best approach would be to import the .mogrt again, then set its parameters to match the previously existing .mogrt.

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Explorer ,
Nov 18, 2021 Nov 18, 2021

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Try  to use QE DOM (at one's own risk!).

Method 'moveToTrack':

QETrackItem.moveToTrack (p0: number , p1: number , p2: string , p3: Boolean 😞 Boolean;

 

p0 – number of tracks to move. 0 - stay, 1 - one up, -1 - one down

p1 – not recognized

p2 – timeline shift. 'X' - frames, 'X:XX' - seconds and frames. It can have minus sign

p3 – false if move, true if copy.

 

These data I've got by a lot of experiments.

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Explorer ,
Nov 25, 2021 Nov 25, 2021

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Hello TVMStern , and thanks a lot for your interest, I really appreciate it. I've just a simple question for you:

 

What do you mean with with "at one's own risk!". I mean, what could it happen?

 

I'm basically developing for my own use, so that if the risk is associated with compatibility, I think I can be safe.

Otherwise, if it means something else, as for example losing all the job done.... well, it is a very big risk for sure =( =( . 

 

thanks a lot again 😃

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Explorer ,
Nov 25, 2021 Nov 25, 2021

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Hello! It means that the method I proposed is not officially supported by the Adobe company. QE DOM is unofficial API, but some infrequent tasks maybe solved with QE DOM only. It's a hacky way, if you like 😄

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