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extract audio buffer from premiere to extend-script external object (c++ --> extend-script )

Community Beginner ,
Aug 24, 2022 Aug 24, 2022

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hi ,
in premiere pro extendscript there is not audio channel data available 
however it's avaliable from the sdk audio suits 
so i'm trying to use BasicExternalObject example to call the buffer from the sdk  
(call external object function in extendscript to get the audio from dll )

but how can i do so if i have to go through the entry point function in all the sdk examples 
something like this for the sdk example :

DllExport PREMPLUGENTRY xSDKExport (....){}


that have selectors to switch inside to start excuting the function and get the data 

or if there is any other way to accomplish what i want 
thnak you 

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correct answers 1 Correct answer

Adobe Employee , Aug 24, 2022 Aug 24, 2022

That approach will never work. 🙂

Please describe the workflow(s) you'd like to support, from the user's perspective, and we can provide better guidance. 

 

[Write me directly if you like; bbb@adobe.com]

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Adobe Employee ,
Aug 24, 2022 Aug 24, 2022

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That approach will never work. 🙂

Please describe the workflow(s) you'd like to support, from the user's perspective, and we can provide better guidance. 

 

[Write me directly if you like; bbb@adobe.com]

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Community Beginner ,
Aug 24, 2022 Aug 24, 2022

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Hey bruce thank you for replaying

i have this extension (cep panel) on Pr pro (silence remover) it's all js i'm using the webaudio api to process the audio and make some edits based on it 

so right now i have to ask the user to render mp3 file first and then insert it to the extension to start the process 

and that takes too much time 

what i hope is to get the audio channel buffer from premiere pro directly without having to render anything 

so i can make the edit without having to prerender audio 

 

Thank you 

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