when applying reverb to a clip, the reverb stops abruptly when the clip stops, this makes the reverb effect fairly useless in a lot of cases i think, and necessitates creating an individual audio track using reverb as an insert in order to get the desired effect.
it would be nice if there was a way to toggle between "end when clip ends" and "keep going after clip ends" for those long reverbs
it would also be nice to be able to do this with delays etc
maybe there is a way but i just didnt find it yet...
Could you apply some silence at the end of the clip to give it more time to "resolve" the reverb?
i guess so yea, but doing destructive editing (even while your just adding something) seems a little counter intuitive. i hope that at some point adobe would consider adding a toggle switch, or just making it default that the reverb would trail on after the clip, because i think in 90% of cases thats what the user would be looking for.
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One option is to nest the clip, then use a black video after the clip, add the reverb to the nested sequence, and keyframe away.
From Jarle Leirpoll's book.
niel, thats a very clever workaround, thanks 🙂
Neil thats genius , I was adding dialogue to a project that needed this solution.
I nested the audio into an adjustment layer and it worked perfectly
Many Thanks 🙂
I solved the problem by using time remapping to the sound layer. I created two key-frames at the end and I could push the last one as far as I needed. The reverb obviously lasted until the last key-frame ...
Hello. Another way to handle this is to put the reverb effect on an entire audio track, rather than just on individual clips. Go to the "Audio Track Mixer" window, then click the > symbol in the upper left to expand the effects/sends area. On the desired audio track, use the drop down menu in an FX slot to add the reverb. You can then double click the reverb to bring up the effects UI. This method not only solves the reverb tail issue, but it also lets you easily adjust common reverb settings for several clips when you want them all to sound the same. You can even do fancy stuff like have the same reverb be used across multiple tracks via an FX send.