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How to use ExportController of Premiere_Pro_CC_13_Win_SDK.

New Here ,
Feb 25, 2022 Feb 25, 2022

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Hello. I want to develop a plug-in using ExporterController.

However, I am posting an inquiry because it is difficult to solve ExporterController while using it.

 

1. When using the Export Controller project, is it possible to export only the MarkIn/MarkOut part designated by Timeline?

2. Is it possible to export using GPU using the Export Controller project?

What I'm inquiring about is not panel-related sdk.

Development tool  : Visual studio
Language               : mfc / c++
SDK Version           : Premier_Pro_CC_13_WIN_SDK
SDK Project Name : Export Controller

 

Thank you.

TOPICS
Export , Hardware or GPU , SDK

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correct answers 1 Correct answer

Adobe Employee , Feb 25, 2022 Feb 25, 2022

1. I think you can save that information into the export preset (.epr file) you're using.

2. Any parts of the sequence being exported that can be GPU accelerated, will be; Export Controller plug-ins have no control over that.

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Adobe Employee ,
Feb 25, 2022 Feb 25, 2022

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1. I think you can save that information into the export preset (.epr file) you're using.

2. Any parts of the sequence being exported that can be GPU accelerated, will be; Export Controller plug-ins have no control over that.

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