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Hi @Joergen Geerds - Thank you for writing this detailed post, I have seen your post on the Premiere User group. Can we gather some additional details from you?
I'm curious what is your use case for using the Notchlc Codec?
Can you provide the gpu that you are using as well as the driver version?
I want to confirm that you are using version 25.0.0 for your work?
Are you using any effects on your media?
You mentioned rendering to DNxHR in Resolve but not in Premiere. Could you let us know if renderi
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Hi @Joergen Geerds - Thank you for writing this detailed post, I have seen your post on the Premiere User group. Can we gather some additional details from you?
I'm curious what is your use case for using the Notchlc Codec?
Can you provide the gpu that you are using as well as the driver version?
I want to confirm that you are using version 25.0.0 for your work?
Are you using any effects on your media?
You mentioned rendering to DNxHR in Resolve but not in Premiere. Could you let us know if rendering to DNxHR in Premiere produces the same result? Also, if you render to ProRes in Resolve, do you notice any differences?
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NotchLC is the preferred codec for virtual production, LED walls/stages. It is not my choice, but rather dictated by them.
LED stages want now massive files. 16k seems the seet spot right now, but I would not be surprised to see it jump to 24k next year.
DR (on PC) can't render prores, hence the alternative rendering to DNX... it really doesn't matter what flavor of DNX, since it is a mezzanine codec like prores. my guess would be that if DR (PC) could render prores, it would be the same (fast) speed and DNX.
I have not tested rendering to DNX from adobe. the target is NotchLC
all my comments apply to the 24 and 25 versions of ME, AE and PR
GPU and driver version also doesn't affect the render speed inside the adobe apps. the main PC has a 3090 and always had the current studio driver. the slow rendering in adobe has been the case for pretty much all of 2024 when i started working on this project. as mentioned on facebook, the adobe rendering speed is only a tad slower on al 8-year old i9 with a 1080 (also current driver, not sure if game or studio version).
as mentioned, disabling GPU rendering and multi-frame does seem to speed up the rendering speed.
i.e. just transcoding (no crop, no effects, no alpha) from prores (or DNX) to notchLC is about 2x faster in media encoder when GPU rendering is disabled (this applies to 8k and 16k clips). if there is any alpha in the project (i.e. text overlays or masking), non-gpu rendering will fail/crash media encoder, only the (slower) GPU rendering will actually render the job.
My gut feeling what could be a potential thing to look into is paging and memory fragmentation (inside adobe, not system), as it looks like rendering to 6k isn't really that bad, but once the output is 8k or larger, I see massive slowdowns. but I am not a software engineer, I leave that to your capable hands.
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Hi @Joergen Geerds - I'm asking about your GPU because rendering to NotchLC requires your gpu to have DirectX11 Support, so this could potentially be the issue on your 3090.
"Encoding and decoding is GPU accelerated as long as a DirectX11 compatible GPU is available on PC"
Can you post screenshots of your export settings. Confirming that you are using the same settings expoting from Premiere and Media Encoder?
For future reference it would be great if you could post the exact versions that you are using. Thank you for the information.
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Just to reiterate, rendering to prores (any flavor) is slow, rendering to NotchLC is just a tad slower than prores.
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