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Is there a way to improve how mogrts respond when editing with them in Premiere? We have a graphics design team that roll out mogrt design templates and I find they detsroy repsonsness when used in Premier once on the timline. I beleive it is a design failure but having no luck convincing anyone that is the issue.
I try and stay away from using them but others on our team are not as savvy with motion graphics and rely on these templates. There has been suggestions that we use too high end of sequence setting which I don't believe has anything to do with it but maybe I am missing something.
We do work with a lot of formats from 4k Canon C300 Mark III footage, Sony F5 Camera Footage, Quicktime Pro Res and a few others but these listed are the majority of our standard formats.
Everything deliveres in the end as 1080i for broadcast.
Sequnece settings used DNxHD 1080i to get the best results for render playback for quality control and the fact is is a I-frame format and not a long GOP less taxing on the system.
Any pointers to resolve this issue would be greatly appreciated.
This occurs with several version of Premiere from 2019 all the way to current 2022
Rodney
Spec of system
HP Z8
Dual 2.19GHZ Xeon Processors
96GB Ram
Windows 10 Pro Version 20H2
Nvidia QuadroP5000
Intel 10GB Network Connection Connected to Isilon SAN 5 Node Central Storage
BlackMagic Decklink 4k Extreme Video Output
OS is on SSD
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@DaciaSaenz might be able to give advice, as I think you're right, it's a design issue. You can accomplish anything typically in several ways, and the process used in Ae makes a HUGE differences in the performance of the mogrt in Pr.
But it's not immediately clear which of the many possible means to an end to use. Your design team needs to actually TEST their creations within Premiere on typical sequences/media/effects loads as you editors use them. And try different methods of making X happen.
If Dacia does pop in, she could have some suggestions.
Neil