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qe.project.getActiveSequence().player.setLoopPlayback does nothing

Community Beginner ,
Feb 08, 2024 Feb 08, 2024

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I know I know, QE is not supported. This could have been a project refresh issue but when I click around and focus I still don't see the loop playback enabled.

When I use qe.project.getActiveSequence().player.play() it stops at the outpoint or otherwise doesn't even start if the player position is outside of the in-out points. If it's inside, it does play along but without any looping.
Is there a way to programmatically (CEP) enable loop playback and then start playback?

If not, is it possible through the CPP SDK?

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Error or problem , How to , SDK

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correct answers 1 Correct answer

Adobe Employee , Feb 09, 2024 Feb 09, 2024

There is no supported API for engaging loop playback, via either ExtendScript or C++.

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Adobe Employee ,
Feb 09, 2024 Feb 09, 2024

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There is no supported API for engaging loop playback, via either ExtendScript or C++.

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