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Is it possible to time remap mogats like other footage? Without functioning key frames I need to pause bullet points to a VO. The time remap option is there but I am not sure if it works? Obviously, a freeze frame can be added but if there is a text change 2 or 3 duplications have to be changed?
Best regards Julian
EDIT: it does work but it is painfully slow.
EDIT: And I just ditched the mograts and placed AE files in the premere comp. The mograts were painfully slow and weren't making like quicker.
Hi @Joolsey1973,
Time-Remapping plus Mogrts:trade_mark: is a challenging workflow performance-wise between the Tiny Inception AE that lives within Premiere Pro and makes rendering .aep's (.mogrts) possible. It sounds like you decided to go with native AE Comps + Dynamic Link, which definitely is the more suited workflow for your needs.
There are a couple of alternatives that don't involve Time Remapping in Premiere that you could choose to tackle this with Mogrts. One option would be to enabl
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Hi @Joolsey1973,
Time-Remapping plus Mogrts:trade_mark: is a challenging workflow performance-wise between the Tiny Inception AE that lives within Premiere Pro and makes rendering .aep's (.mogrts) possible. It sounds like you decided to go with native AE Comps + Dynamic Link, which definitely is the more suited workflow for your needs.
There are a couple of alternatives that don't involve Time Remapping in Premiere that you could choose to tackle this with Mogrts. One option would be to enable Responsive Time in the Mogrt. You can do this by putting the workbar over the place in your comp that you want to "Protect" from any stretching or squashing of the track item in Premiere. Some people put Protected Regions over the animated parts so that the static parts of the mograph can stretch or squish indefinitely. Some people put the Protected Regions in the static area of their comp so that they can have the ability to re-time the animated parts of the comp in Premiere.
The Retiming is limited though in that it is all retimed at the same rate and can't be adjusted dynamically.
You can create Protected Regions by placing the Workbar over the the duration of time you choose, right-clicking and selecting "Create Protected Region." This has to happen on the Primary Comp if you want it to work in Premiere. Here's a little more info on that: https://helpx.adobe.com/after-effects/using/responsive-design.html
If you want full control though and you're into Expressions, then you can add controls to keyframes for when those bullet points show up and how long they need to pause for the VO. The controls will then let you control the action in the Mogrt via the EGP.
There's something called the Creative Expression Library that may be something to explore.
Using a .jsx file with functions can make it a little bit easier to do some complex stuff. The .jsx file stores a ton of complex code that allows us to use simpler terms for functions, and add arguments to those functions in a clearer way. It's kind of like "wiggle()"... wiggle is actually a really complex block of code that got abstracted to something easier to use.
The .jsx file in the link below has a collection of functions that are meant to make complex expressions a bit easier to get into, and can improve performance.
There are about 40 functions that were designed with Mogrt authors in mind. My fave include a few functions called "keyframesToControllers" and "retimeKeyframes." They will give you the power to do some more complex re-timing than what you can do with Responsive Time Mogrts.
There is a sample project in the links below that goes into all of the functions in the CEL. And here is a sample project I made that uses retimeKeyframes so you can see that specifically in action https://drive.google.com/drive/folders/1Ljn_Mnh5Pua_v01CcFS3RILLYl3SPV61?usp=drive_link
Here are some links if you want to learn more about these.
There is also another collection of functions that are really cool too if you want to go down a rabbit hole.
I hope this gives you enough to get your Mogrt where you want! And please reach out if you have any follow-up questions.
Cheers,
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This looks great but I need time to experiment with it. I have used protected regions in AE, but I didn't know they could be tranfered to PR. If you grant permission on that file I could maybe see how you did it. Thank you for this. Best regards
EDIT: I did a quick test and it does preserve the animation. (Ins and outs of the Mograt.) This will work well with basic lower thirds and tummy tags. I think the bullet graphic might be a bit complex still, however it is a nice feature which I could use on the next edit. Thank yyou for this. Best regards Julian
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Awesome! Permission granted. Sorry about that.
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Dacia, this is a long time after your post but I wanted to thank you for it.
I've been struggling with a MOGRT that needs to allow the user to control the timing of a variety of elements, and it's been very frustrating. After coding stunningly complex expressions that do expression based easing and any number of fancy things, I hit a wall when I needed audio. I tried time remapping, but audio doesn't time remap in MOGRTs.
I'm hoping the CEL and the reTimeKeyframes function will allow me to make this all work.
Thank you and the team for putting it together. Fingers crossed that a complete rewrite of my MOGRT using keyframes and the reTimeKeyframes function will get me there.
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And drat. Retiming keyframes doesn't work for timeRemap for audio.
It works just fine in AE, does exactly what I want. Can change a timing with a slider, which uses retimeKeyframes() to move the timeRemap keyframes. The audio comes on exactly as prescribed.
But when in Premiere, it just doesn't work. The time remap happens only at the time for the original time when the MOGRT was saved. Moving the controller in PP doesn't change the time.
Any ideas on a solution?