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Lumetri Color Upgrade needed ASAP

Community Beginner ,
Jan 19, 2025 Jan 19, 2025

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In lumetri color section we can't add more taps to the lumetri color effect 

for example some times I need to play with colors with multi HSL Secondary 

so instead of a + button for adding another HSL secondary I have to add another adjustment layer to make another HSL secondary

for every selected color in HSL secondary I can only make one color correction IF I changed the color selection the previous color correction are applied and I lose the previous color correction 
so we can fix the issue by making each color selection with different color correction

or beeing able to add multi HSL secondary tabs at the same lumetri color effect
and by doing this you might need to enable the + button for every section of the lumetri color 

 

one more thing is to add the same color selection and options that are in adobe lightroom to the lumetri color or making a new advanced lumetri color effect 

If you couldn't do this in the near future I might have to change premiere pro to another app that provides more color correction options. 

Idea No status
TOPICS
Color , Editing and playback , Effects , User experience or interface

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4 Comments
LEGEND ,
Jan 19, 2025 Jan 19, 2025

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I've read through your post five times. I'm still totally confused.

 

I do at times incredibly dense color modification work. I've had several Lumetri instances on a clip, and then done three sets of Track Matte layer stacks duping the clip like nine times above to create those. So I've done things in Lumetri very few have.

 

And I don't have a clue what you're talking about. Separate that out into separate sentences per thought or process, please.

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Community Beginner ,
Jan 20, 2025 Jan 20, 2025

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For more clarity
Instead of using 5 or 10 layers of lumetri color, we can use one layer by
adding sublayers in the lumetri color effect to add or remove the color
effect you need.
For example when you add another hsl secondary,
So you would have 2 of the hsl secondary effects in the same lumetri color
effect. And making the max up to 5 additional duplication of the same
effect.
So of you need more than 5 you can add another adjustment layer and start
adding more lumetri color effects.

We can solve this by adding lumetri color effect msny times to the same
adjustment layer
But what if you need only more hsl secondary effects?
So it would be less layers
Less effects
More organized.

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Community Expert ,
Jan 20, 2025 Jan 20, 2025

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I made similar requests a long time ago. My idea was to split Lumetri into separate effect modules so each would be able to be loaded as it's own thing rather than loading the entire Lumetri effect stack per plugin instance. This would make managing it much much more efficient.

I still think that idea would help for a lot of projects/workflows.

I also think your idea is very good. Given the fact that Adobe wants users to use the Lumetri Color Panel rather than the Effect Controls, upgrading this to be fully modular would be a huge help. You could start with having only Basic section active and be able to add more modules on top of it like Creative, HSL etc.

This mechanism would allow for a stack that looks like this for example:
Basic

HSL

Curves
Creative

Creative

 

We'd be in full control over the order of the stack and the amount of times certain sections appear all within a single effect.

The only 'problem' is that currently Lumetri Color is built to reflect it's sats on the Effect Controls side which is not able to be dynamic. They would need to discontinue that method and have a "Open Lumetri Color Panel" button there instead.

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LEGEND ,
Jan 20, 2025 Jan 20, 2025

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Thanks for the great clarification!

 

I have made requests for rebuilding Lumetri since SpeedGrade was stupidly EOL'd back in 2016. So I've had the old wish-list forum posts on this, and started the ball on Idea posts, when they changed forum structure a few years back.

 

My (perhaps) simplest suggestion was to have the various sub-sections of Lumetri used in a layer stack array. Similar to what SpeedGrade had. Therefore any section was available to grab/drop into a layer stack in any order the user found useful.

 

So you could start with a couple HSLs, do a Basic, then a Curves, then Color wheel, if that was your druthers.

 

I've also asked for a pic-whip setup like we have in AfterEffects, where you could grab the spinner icon on the left side and drag a line up or down the Lumetri effects layer stack. Where you dropped it would be the input data state for the layer.

 

Which would be useful especially  with HSL work, to get the original pixel data. As then it stays the same for 'input' data no matter what is done in color work to the image. So you could add an HSL at any time, grab the original pixel data to build your key from, like you can in other applications.

 

We haven't seen any of those options get adopted, but one can dream ... sigh.

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