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Make subsequences naming & destination - #LikeAvid

Participant ,
Jan 24, 2025 Jan 24, 2025

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I use subsequences a lot.

 

As soon as they are created I want to organize them, by naming & putting in relevant bin.

In Avid, as soon as you create a sub clip or subsequence (that use the *same* command/keyboard shortcut btw) and it creates the sub clip/sequence it selects the name entry ready for overtyping. Which is very useful.

 

It's also predictable where it puts subclip/sequence - in the last place you had it put them. Which is reset by holding alt as you make the subclip/sequence - where it offers a list of open bins, or 'create new bin' as an option.

 

In Premiere I create subsequence - which creates it loose in the project that the sequence is in, I think, and loads it into the source monitor (which I guess is useful to someone). I then have to 'reveal in project's to rename & move to the project&bin I want it in. Generally this is to a different project in the production - e.g. Gfx/Name supers or Gfx/locations or Sfx/WooshTransitions.

 

I guess this would be tricky in PP as all bins in a project are 'open' - which is why productions is a thing

 

 

90% of my work is in Premiere but I still miss some of the Avid features...)

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2 Comments
Community Expert ,
Jan 25, 2025 Jan 25, 2025

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Upvoted.

 

I don't use subsequences, but I may now that I've learned about them!

 

See the middle paragraph in this post in the Beta forum where @AidanEdits is using subsequences as a workaround while the "nest" command is not working. It is a good description of the importance of default bins and naming conventions for subsequences.

 

Stan

 

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Participant ,
Jan 25, 2025 Jan 25, 2025

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I edited on Media Composer just this week. This post reminded me how it anticipates what the user will do next, like selecting a name for overtyping when you create a subclip, group clip or new sequence. When you create something, it always lands in a bin. It might not be the bin you want, but it's usually on the one that's open on top and you don't have to go hunting for it loose in the project somewhere.

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