Error compiling movie error code 1609629695

My System:

Windows 7 ultimate 64bit

Premiere CC2015.3

Graphics Adapter Nvidia Geforce GTX 980

All Drivers and apps updated

Exporting large Premiere projects (Duration appx. 1 hour) with Mercury engine activated don't cause any problem in 2K and 4K as well. But after I have replaced my original Mercalli stabilizer effects by Adobe Warp stabilizer I get the following error Information:

Deactivating GPU Support yields excellent results in terribly long time. I am surprised that the error doesn' occur at the  appearance of the first Warp effect but some Warps later.

I found several complaints with respect to "compiling movie error" but none with direct relation to Warp.

Can you help me?

Das Problem ist - zumindest für meine Projekte - jetzt gelöst. Seit dem neuesten Update von Premiere CC und Media Encoder tritt der Fehler nicht mehr auf.

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Re: Error compiling movie error code 1609629695

I'm back at it, again 😠

This error stated popping up ALL THE TIME, across two very different PCs (older workstation, surfacebook i7 w gpu). Did additional sleuthing. My next guess, it might, possibly, have something to do with Lumetri and inputting custom LUTs, and/or Adobe Media Encoder.

Solution that worked *this time*: go directly through Premiere Pro and not AME. Output was successful (congrats! it's functioning like it should! Have a cookie! /s)

At least, after wasting expending energy for Adobe's software, as I'm finding more and more, the less I use of Adobe's software the better. Snark is there, because I'm doing so little beyond premiere pro's bare bones; basic editing, audio sweetening... excepting the custom LUT (a .3dl), there are no plugins, add-ons, nothing.

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Adobe: please either create a beta program, or up your QC. This is getting ridiculous. If I was using add-ons, plug-ins, scripts, extensive use of dynamic links and all that, I'd understand. But I'm not. I'm to the point that I dread putting footage on the timeline because it'll crash. Yesterday, I slipped an audio on the timeline; crashed premiere pro. Yeah, slipping audio is a dangerous thing. Or sometimes, it's using Lumetri's white balance picker; crash premiere pro. Again: nothing crazy, nothing dangerous, unless using h.264 .mp4s is considered living on the edge. (And again, my system is clean, I haven't even installed any plugins for fear it'll break even more.) There are way too many details slipping through the cracks.

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Re: Error compiling movie error code 1609629695

I'm going back and forth, works in AME and sometimes it works it Premiere, mostly doesn't work at all... Only started doing this the past couple days...

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Re: Error compiling movie error code 1609629695

Was having this problem in AE when attempting to render in Adobe Media Encoder.

I just used Render Queue and it rendered fine.

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Re: Error compiling movie error code 1609629695

Same error here.... WTF?

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Re: Error compiling movie error code 1609629695

The simple problem with this issue -- and why Adobe has refused to invest energy into fixing it -- is because it generally (but not always) involves the interaction between Nvidia/AMD GPUs, and Premiere.  So, Adobe's scripted talking point is:  not our fault!

It's an incredibly short-sighted attitude, of course, and will lead to Premiere's demise as the rest of the industry (who cares about their customers) catches up, working with the GPU industry to keep things compatible.

The crazy thing is, the GPU industry is hardly fragmented:  there's just two strands, and within that, just a handful of closely related GPU models.  It would be so easy for Adobe to take control of the situation, if the corporation weren't run by accountants.

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Re: Error compiling movie error code 1609629695

Nearest I can tell, it's older GPU plus Lumetri that'll net you this error. If it's only Lumetri, there's a chance it can pull through on any given render but definitely has a "you need 50 coin flips all heads up to succeed" odds to it. The errors are reduced (anecdotally) if you don't send it to Adobe Media Encoder.

If you add any effects, plugins, or such, all bets are off.

Adobe needs to give better guidance (both current, and for future releases) of what GPUs have a green check beside them. It's true, this space isn't too messy. It shouldn't be difficult for them. Shouldn't.

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Re: Error compiling movie error code 1609629695

I can confirm that after upgrading from GTX770 to GTX1080Ti problem has disappeared. I render with Lume and couple of other effects on top including warp stabilization. I have been testing it for a month now and besides the occasional crash and freezing during edit it is hassle free on rendering.

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Re: Error compiling movie error code 1609629695

OneSlip  wrote

I can confirm that after upgrading from GTX770 to GTX1080Ti problem has disappeared. I render with Lume and couple of other effects on top including warp stabilization. I have been testing it for a month now and besides the occasional crash and freezing during edit it is hassle free on rendering.

Glad to know it for your sake -- but that's not an escape clause for Adobe, that everyone should upgrade their GPUs (even as Adobe is strategically silent on the whole issue and saying nothing).  One common denominator that does associate with newer GPUs like yours, though, is an inevitable higher amount of VRAM.  Adobe says we should have 2gb at minimum; you have 8gb.  The GTX 1060 usually has 3gb, and that is just as new -- but it crashes with this error often.

One very vague plague in the Premiere work environment is something called a "memory leak" and there, once again, Adobe has been strategically vague.  But I think it's related to this.  Whenever we run CPU-Z and GPU-Z and watch how much our hardware is getting pushed, it's always never even close to the memory and processing limits.  Adobe's sloppy coding makes the whole program crap out even when usage levels are at, say, 30%.  This is Adobe's problem and they haven't made a move toward fixing it.

It's a laughable situation when one of their official diagnoses is that still pictures should be at HD resolution, even if we're zooming into them.  Premiere notoriously freaks out with large still pictures, unlike any other video editing program.  Yet it only happens during export:  not during full-resolution timeline playback!

Another example of amazing incompetence at the software team.  But don't forget:  Adobe announces record-breaking $1.84 billion in revenue for Q3: Digital Photography Review

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Re: Error compiling movie error code 1609629695

I hit an error code like this from Media Encoder CC when attempting to render a timelapse (Camera RAW sequence) in After Effects CC.  The only way I was able to get the whole sequence to encode as an h264 was to hide my adjustment layer that has Lumetri Color on it. Other effects including color stabilization and radial blur did not cause any issues...but Lumetri is my primary goto color correction tool (and I'm not specifying any LUT).

In the past when I had issues with Lumetri, I simply disabled the GPU acceleration.  This time, that did not help.  However, I could re-enable GPU acceleration once I've disabled the Lumetri Color effect and render the whole sequence.

I haven't tried encoding to other formats yet (perhaps I'll just render out the frames)...but that's going to be my next move.

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Re: Error compiling movie error code 1609629695

I concur. It used to be I could just swap from GPU accelerated to non-GPU. Now the more I use it, whatever the glitch/error is, it's... "localizing" (?) to Lumetri. Which is a bummer, because I too use Lumetri as my go-to. I'm going to be getting a new workstation eventually, with a new quaddro graphics card in tow, and we'll see it that clears it up (as I've said above I am on a 5+ year old card, I know it's old and I wish Adobe/NVIDIA were more upfront about their support roadmap).

But if you need something asap prior to lumetri Redgiant Software's Colorista was my go-to, and it's on version 4 now, still very supported, and has a trial. It never gave me any trouble, but it having mercury engine compatibility makes me nervous (if it'll just crash as well like lumetri). But trial, so there's nothing but time lost at the worst, right? It can be had here Buy Red Giant Magic Bullet Colorista IV - Download free trial

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