Hello fellow editors. I know that a lot of us are still using the Legacy Titler for our titling duties in Premiere Pro.
While "change" is never fun, my impression is that some people just have not taken the time to learn or become fluid or fluent with the tools, and that's understandable.
I've found the new title tools pretty compelling. I've swtiched to them. I found that some people are not even aware of the tools or how they function. Surprisingly, making a simple .mogrt is something many have not even tried. Sound familiar? No problem, here's the documentation.
Please respond here as to why you are using Legacy Titler below and I will pass along the feedback to the Premiere Pro team. Not here to judge, just to provide good feedback.
Thanks in advance for your feedback.
I don't really use Legacy Titles anymore, however I did notice that you can do a text roll in EG, but you can't do a text crawl. Also, unless it's just something that I haven't figured out yet, there isn't a straightforward way to do a gradient fill on your text like you could with Legacy.
Mask text with shape that has a gradient or
drop a 4 color gradient over the text.
That'll do it. Thank you 🙂
Certainly it is possible.
However, the process and effort to realize it are not very cost-effective.
Moreover, you have to readjust the position of the gradation each time you type a letter.
Legacy titles made it easy and saved as a preset. Regarding the gradation function, it is not a spec that stands in line.
I miss the sheen feature.
Inner/outer stroke not centre stroke.
That's a popular effect especially with editors from Japan.
it's interesting that you acknowledge that this is a popular thing with Japanese editors, as I am having the same problem with the new title tool. Will this be incorporated at some point? It's actually the only thing that keeps me with the legacy titler.
Any follow up would be greatly appreciated!
The old titling system allows for individualy setting the transparecny amount of the fill and all the strokes. It has beveled edges and more drawing tools (custom shapes). I hope they improve the old legacy titling system. I can use the new titling tool but it still is lacking some features.
JPooley has a post on the 'other thread' with a list of things he wants from the Olde Titler into the EGP. First and foremost on that list to me is MORE SHAPES. Yea, I've learned some at times incredibly complex ways to make what seem such simple things ... but why should it be like that?
And I do thank jstrawn of the development team for advising me on a couple. Like ... to make a simple bar with say 50* ends that doesn't change the end angle on stretching it ... you make a long thing rectangle, give it a gradient! ... then make a couple extra control/opacity points on it set next to each other at each end, fiddling with them so they're one pixel apart, then mess with the angle tool of the gradient to get the ends to the right angle ... do you follow all that?
Every time I make one, I have to get his instructions back out, it's that fiddly and complex. Just to make a freaking simple shape. And if you try to make this in Illustrator, then lengthen out the shape to fit your line of text ... the end angles get warped by the horizontal size change unless you are fine with every use of it across a project being a different thickness.
As Ann mentions, inner/outer strokes are cool, sheen ... yea, why they dropped that I dunno ...
I hope I made it clear that that Gradient Fill angle/stop workflow I came up with was jsut a clunky workaround to get you a geometrically accurate parallelogram using the existing tools. I believe what you really need is a skew property for shapes (rectangles) rather than a dedicated parallelogram tool. Besides that, rounded rectangle is probably the most conspicuously missing shape tool. More complex shapes would likely be done in Ps, Ai or Ae and then used in Pr like still image media. Do you agree?
I'm still using Legacy Titler because I have workflow automation tools built around it. Fast / efficient solutions for converting Plain Text into a project bin full of subtitle text items or SRT files into fully subtitled sequences. I have looked into converting those tools to use Essential Graphics but last time I checked (a few months back) importing/instantiating hundreds of MOGRT instances was painfully slow and clunky, so although the tool is prepped, I've stuck to Legacy Titles. Am also quite the fan of my title tool elements/instances having associated project items. Probably time I looked again in the following regard, but if I remember correctly, theres a disparity of support in the scripting API between After Effects built MOGRTs vs Premiere's native MOGRTs... with the former getting all the love.
Maybe a good thing to hear: I'm not (using Legacy Titler that is)
When EG first came out, I still felt enough features were lacking where I had to go back into Legacy Titler on occasion, such as gradients. Over time with EG getting more and more added to it, it's at the point now where I never touch the Legacy Titler. If it's something super specific that EG can't do, I'm probably in After Effects at that point.
That said, there are some improvements I'd love to see to EG:
This is my biggest request, but it would save me lot of time: Every layer in a graphic has its own Transform controls. However unlike the normal Transform effect there is no way to set shutter angle. That means if I want any motion blur on that layer, I need to add the transform effect to the EG and sometimes bother to put a layer into a group by itself to ensure the transform doesn't apply to other layers.
While I don't expect Premiere to do everything AE does, this is a strange one because Transform usually has shutter angle as a parameter, and each graphic layer comes with Transform, so you'd think it'd be there.
Re: There are some improvements I'd love to see to EG:
You can draw a line with the pen tool. You just can't shift-constrain it to 45° angle increments. Shapes can be shift-constrained as circles or squares while drawing them for the first time but not when direct manipulating them after they're alredy drawn. So there is definitely room for improvement there and we have open feature requests to make those improvements.
We do need the ability for resizing and STILL keeping round or square proportions ... and as you've heard me say before, I don't understand why this wasn't the initial way the EGP tools were "built", in line with what we've had in other tools in Premiere and Ae.
And yes, several basic shape options similar to the old Titler would be a massive speeder-upper.
Still using Legacy Titler for a number of on-going Network TV shows because the look and feel of the program was setup from the begining in Legacy Titler and theres no compelling reason (yet) to spend the time re-doing the templates that get reused for each episode.
It might be better to rebuild the templates before you are forced to do it. It could come to the point where the legacy titles won't work and you are on deadline to finish the project.
That would be logical, sensible and a very good idea ... no way it's going to happen 🙂
Bob has a point. Plan for "that day" now.
Pasting large amount of text, like credits, still works better for me in Legacy Title.
I almost forgot. When I last used the new Essential Graphics Panel I noticed I did not see the titles show up in the bin. I want them to show up in the bin. That is one of my biggest issues with the Essential Graphics Panel.
They've been pretty clear they're moving away from the bins thing. For example, in a Productions workflow, you use folders (it creates real folders on disc) to organize the project, and within the folders, project files to 'hold' assets. And they suggest one project file per "bin" worth of organized assets from a stand-alone project workflow. Why? Premiere has less overhead loaded into RAM/cache this way, and runs faster with bigger Jobs.
For graphics, their new process is select one on a sequence and "export as mogrt" which is then stored where you tell it, and you access them from the EGP panel. You can set that up to only show the graphics from the folder or type you want to see, and use keywords to search.
I have asked for the ability to simply store in a CC Library, drag/drop ... but that doesn't even seem likely at this point. Graphics will be accessed from the EGP.
Because the newer titler is just married to the timeline/sequence. I like the idea of just being able to have a bin of titles in my project that I can just drag and reuse, especially for a TV/video series (e.g., the name title for a host, commonly featured interviewee, etc.). Actually, I miss the days when titles themselves were separate *files* that I could just import into any project, and they weren't just married to one project file.
I think Adobe has to realize some of us want the titles in the bin. You can click on old legacy titles and see what sequnces they were used in. Not seeing the new Essential Graphics Panel titles in the bin is a deal breaker. As far as using up more RAM is concerned it is 2020. You can get 64GB of ram for cheap. Moving forward 32 core CPUs will also become less expensive.
This thread should encourage Adobe to make some updates to the old legacy titler and the new Essential Graphics Panel.