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I downloaded a .mogrt call out from the adobe store (digital call outs) and I have to re-render the sequence every time I make a minor change, which is averaging around 20-30 minutes per render. The biggest problem with this is that the changes I make do not reflect in the preview monitor until after it is rendered. I change the color. 30 minute render. Oh no it's slightly off shade. 30 Minute render. Need to nudge it down a bit. 30 minute. Oops, I went too far since I don't get a preview. 30 minutes. I have to be doing something wrong here, but I am not sure what. I have had a similar issue with every other .mogrt file, but this one is pretty complex so it's much worse.
My rig is:
AMD Ryzen 7 1700 Eight-Core 3.0GHz
16GB Ram
1TB SSD
NVIDIA GeForce GTX 1080 Ti
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My guess is you're seeing the preview even after the change.
Delete all previews before you make changes.
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I guess what I mean by not seeing the preview, is that Premiere wont play the red/un-rendered part. If i move to that part of the timeline where the mogrt is placed, and try to play it while its red, nothing happens. Even if I manually move the slider through that area, the clip is still and no motion happens within the preview window until it's rendered, even at 1/4 resolution.
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stevens,
Is GPU acceleration enabled in Project Settings? Or are you in Software Only mode? Let us know.
Thanks.
Kevin
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and try to play it while its red, nothing happens.
But can you see the changes you're making?
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I have got the same problems as Stevens, but I also can't change the project settings because sadly the "Mercury Playback Accelerator"-Field is greyed out.
My System is a i5 6402P with an amd Radeon Rx 460.
Can anyone tell me if there's an opportunity to turn on the Mercury GPU Acceleration to speed up the editing process?
I seriously need like nearly 2h of rendering time for a 10-15sec .mogrt. And like Steve said every time I have done a change to let's say the title, I completely have to re-render the mogrt which is extremely exhausting.
Until somebody comes up with a better solution my only chance to get it done is to cut the mogrt with the blade-tool into tiny little parts so if I am applying changes I "just" have to render the specific part the changes are made in. But that's obviously not a long term solution.
Thanks for your suggestions
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That video card according to the Radeon site has a max of two GB of vRAM ... half the requirements for 2019.
So that's why you have no Mercury Acceleration available.
And with a very slow 4-core CPU, yea, that's going to process very slowly. You might do better in the 12.x builds of CC 2018, which don't require as much vRAM for GPU acceleration.
Neil
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The P R O P E R workflow for working with a graphics overlay in PPro is to invoke Render & Replace for said graphics. Off course, ensure you render to a setting with Alpha Channel. Render & Replace will render just this instance of the overlay while disregarding other tracks. This will result in faster re-renders to the overlay should you have to edit it - since only the graphics is re-rendered. Keep in mind that you will have to invoke Restore Unrendered to the graphics overlay that you Rendered & Replaced (yup! There is a way back).
Another benefit to using Render & Replace is having the ability to shift/replace underlying tracks and not having to re-render ALL tracks again as the overlay has been rendered and is read/computed by PPro as an 'ordinary' video file.
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MOGRT is still in its infancy. The render times are really slow overall on PP. I think that these were originally meant for AE and have now find their way into PP. And like we know PP was never built to be quick with effects. I am sure Adobe will implement changes next year that make MOGRT easier to work with. I personally do all my templates in AE and render out and then bring into PP
Mo
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I too do the same