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Odd issue since the latest update. When editing a multicam section, after rendering the audio waveforms for only the multicam parts of the sequence (singel cam is not affected) do not match what was there and what should be there.
The play head clearly shows no useful audio at a point when there is speaking. The music track is unaffected. This only happens after rendering the timeline, and rendering audio again does not fix the issue. Neither does nuking the media cache files. Again, this worked fine until the most recent update. This is on a Win 10 machine with updated everything.
Ideas?
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Were you able to fix this? Having the exact same problem. Waveform is fine within the original media but shows up incorrectly on the Multicam
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Seriously? Even after the new BIG update this still isn't fixed?
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This is ridiculous that this hasn't been fixed yet. Seriously Adobe, get your act together. We pay you way too much money for basic — not to work.
Moderator Note: Post was edited. Please refrain from profanity, even if implied. We have minors reading here and profanity is against our community policy. Thanks.
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Ryne,
Try deleting media cache and .PEK files. See if they rebuild properly. Let us know if it works.
Thanks,
Kevin
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Same issue still on multicams.
Doesn't matter if I delete all secondary audios in original multicam.clip.
Doesn't matter if I delete peks and rerender.
Doesn't matter if I uninstall.and do a clean reinstall of premiere.
If I cut or change the speed in any clip on the sequence where the multicams arez that's it, I've lost any audiowave form reliability.
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any chance you're mixing different sampling rates? shouldn't be a problem, but... just something to check...
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very same issue, still going.
In a multicam clip, even if all the other audios but the main one are deleted, the moment ANY EDIT is done to the audio, whether in original multicam or in the sequence the multicam is in, the audiowave form either disappears and if rerendered appears back"wrong".
Any kind of audio edit like denoise, anything done in the audio track like even just upping the dB will make this happen. Even if you cut a bit of the multicam clip within the sequence and speed it up (i often have to do that) and unlink and remove the audio nope, it will still happen.
I suspect it's a software/hardware related issue as it happens on my Surface Book 2 but not on my spouse's MSI.
I did a clen install, I even formtted my entire laptop to make sure it was pure and clean. Nope, still happens.
It does this with both the internal Intel UHD Graphics 620 and with the Nvidia Geforce GTX 1060 with both studio and game drivers.
I have an NVidia 1060 GTX
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It's been a while since I worked on a complex multicamera project, but if you're not using anything but one audio track, why not just "flatten" the audio part of the multicam. Don't have a multicam project available to test whether you can do this, but if it doesn't work, just replace the multicam audio with the original audio file...