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Slow custom LUTs issue

Community Beginner ,
Jul 29, 2020 Jul 29, 2020

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Hello there,

I'm running into a weird issue.

I've been creating my own custom LUTs in DaVinci Resolve and it all works great.

Though, when using them in Premiere, something strange happens.

 

The first time I apply one of the custom LUT, it appears instantly on the footage. Perfect.

Then, if I decide to apply any other custom LUT, it doesn't apply the change. It looks like I'm still applying the first LUT I clicked on.

Though, if I click on another app (even the finder) and come back to Premiere, it then finally applies the actual LUT. It's like it doesn't register the change of LUT unless I switch to another app, or apply the LUT twice in a row.

 

LUTs from Adobe (included in Premiere) - or even with 3rd party LUTs that I didn't create - work totally fine. No refreshing problem.

 

Any idea what could be the issue? Such a annoying and weird issue.

 

Thank you guys!

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Editing , Error or problem , Import

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Community Beginner ,
Jul 29, 2020 Jul 29, 2020

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Problem solved.

 

For whoever reading this and who already spent 4 days trying to figure it out:

-Change the Video Renderer to Engine Software Only. It will update the LUTs right away.

 

Still not sure why I have to do that for my own LUTs and not for anyone else's ones but at least that's a workaround that is acceptable.

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LEGEND ,
Jul 29, 2020 Jul 29, 2020

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Just to pop in, and make sure ... you are parking those in the appropriate spots as in the chart below, I trust ... and yea, you have to create the Technical and Creative folders at the end of the tree.

 

Neil

 

Lumetri LUTs Looks Findable Locations.PNG

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Community Beginner ,
Jul 29, 2020 Jul 29, 2020

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Yes, totally did that 🙂 thank you!

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Community Beginner ,
Jul 30, 2020 Jul 30, 2020

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LATEST

UPDATE:

Simply adding to this thread here as I found the reason why these custom LUTs, made with DaVinci Resolve where slow, buggy and laggy in Premiere Pro.

It took me 5 days to get to this conclusion and I hope that it will help someone else in the future.

 

The reason is that if you have a parallel node AND any serial node after that, the LUT doesn't work properly in Premiere.

 

So, get rid of anything after a parallel node, or simply don't use parallel nodes for LUTs.

 

Voilà 🙂

 

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