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Can someone please explain the purpose and usage of User Assets option in RH 2020? I am not able to view any reference guide online for this.
@Jeff_Coatsworth Baggage files are added by including them in the TOC and then hiding them. User Assets has other uses and I have reached out to Adobe for a better definition than I can give. Typically they would be script files and CSS files that would affect the loaded output but hopefully that can be explained better.
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for RH 2020 Frameless Ouput with Dark Skin
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Think they used to be called "Baggage Files" in Classic versions of RH - basically any files you want to distribute in your project when it's generated.
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@Jeff_Coatsworth Baggage files are added by including them in the TOC and then hiding them. User Assets has other uses and I have reached out to Adobe for a better definition than I can give. Typically they would be script files and CSS files that would affect the loaded output but hopefully that can be explained better.
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I now have more information. Skins can only be edited in the skin editor. However, you can also make changes post generation by writing a script and adding it to User Assets. Any files required by that script such as image or CSS files will also be added in the User Assets field.
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See www.grainge.org for free Authoring and RoboHelp Information