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User Assets Feature

Participant ,
May 06, 2021 May 06, 2021

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Can someone please explain the purpose and usage of User Assets option in RH 2020? I am not able to view any reference guide online for this.

 

User Asset.jpg

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Community Expert , May 06, 2021 May 06, 2021

@Jeff_Coatsworth Baggage files are added by including them in the TOC and then hiding them. User Assets has other uses and I have reached out to Adobe for a better definition than I can give. Typically they would be script files and CSS files that would affect the loaded output but hopefully that can be explained better.

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Participant ,
May 06, 2021 May 06, 2021

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for RH 2020 Frameless Ouput with Dark Skin

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Community Expert ,
May 06, 2021 May 06, 2021

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Think they used to be called "Baggage Files" in Classic versions of RH - basically any files you want to distribute in your project when it's generated.

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Community Expert ,
May 06, 2021 May 06, 2021

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@Jeff_Coatsworth Baggage files are added by including them in the TOC and then hiding them. User Assets has other uses and I have reached out to Adobe for a better definition than I can give. Typically they would be script files and CSS files that would affect the loaded output but hopefully that can be explained better.

________________________________________________________
See www.grainge.org for free Authoring and RoboHelp Information

Help others by clicking Correct Answer if the question is answered. Found the answer elsewhere? Share it here. "Upvote" is for useful posts.

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Community Expert ,
May 09, 2021 May 09, 2021

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I now have more information. Skins can only be edited in the skin editor. However, you can also make changes post generation by writing a script and adding it to User Assets. Any files required by that script such as image or CSS files will also be added in the User Assets field.

________________________________________________________
See www.grainge.org for free Authoring and RoboHelp Information

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