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Adobe Stock Images as ingame cosmetics

New Here ,
Feb 02, 2021 Feb 02, 2021

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I wonder about the use of Adobe Stock images as cosmetic items.

I want to use some tileable patterns as gear skins for a video game. (e.g. this image )
The pattern would appear on the player gear (e.g. helmet) 
The player can select the pattern from a list of different textures. They can select the scale, rotation, and condition of the application.

Scale and rotation do what it says on the tin, it sets the texture at 1/4 predefined scales, and rotation sets the pattern's angle. Condition sets a mask that controls scratches and scuff marks on the gear.

What kind of license would I need to be allowed to use the image for this purpose?
If I acquire a team subscription that allows 10 images a month, do I need anything more to be allowed to do this?
If I need additional images can I use the credits from a credit pack? Do I need to spend additional credits when buying the images?

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Licensing, Terms of use

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Adobe Community Professional ,
Mar 01, 2021 Mar 01, 2021

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Look into the licensing terms for your specific use. And consult your IP lawyer.

 

License information and Terms of use | Adobe Stock

 

Look here for more information on licensing: https://community.adobe.com/t5/stock/links-for-licensing-terms/td-p/11366788
(Disclaimer: As always with licensing, this is my interpretation of the rules. I think they are correct and advice is based reading and interpreting the licence terms and on fair use for both the buyer and the artist/stock company, but I cannot rule out that my interpretation is wrong. I'm not an Adobe employee)

ABAMBO | Hard- and Software Engineer | Photographer

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