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Hi,
I have sofa model in 3dsmax 2020 and I am putting substance source fabric material on it. The problem is that scale it too big on the material and I would need to scale it smaller. Substance material does not have scaling parameter. Original sofa texture was hand painted texturemap so it was not tiled texture.
I have no idea how to make substance material scale smaller.
I got it working. I had to go to uweditor and scale the map from there. But if you have other solutions also I am happy to here them.
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I got it working. I had to go to uweditor and scale the map from there. But if you have other solutions also I am happy to here them.
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Is your material color/ reflection loading in correctly?
I created a material in Substance Designer that looks like on the right (IRay renderer) but when brought in 3Ds Max 2020 with the Substance plugin for VRay (2.4.2) the color and reflection seem waaay of. There seems to be toom much gamma correction or I might be wrong. Any help with this? Will a new version of the plugin will come soon?
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I realised I am authoring the .sbsar file wrongly , I am not sure what yet. Is there any guide besides the one Wes made on how to publish a .sbsar correctly?
I can see when downloading a .sbs material from Substance Source that besides the high complexity there are some exposed parameters and swithces for the type of normal map (DX or OpenGL) and other nice stuff. Is there a tutrial on how to recreate one of those materials?
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