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Nodes broken since update

New Here ,
Jun 07, 2023 Jun 07, 2023

Already sent a bug report specifically for triplanar nodes, but I noticed several other nodes are also not working so I though why not make a public post here too.

Since updating this morning a lot of nodes in my project stopped outputting properly.

These nodes not working means that i cannot continue working on these materials, which is a huge issue for my team's production workflow. 

Here's an example of the outputs im getting

Carl23153945tsgv_1-1686129410714.pngCarl23153945tsgv_2-1686129427889.png

 

Carl23153945tsgv_0-1686129232959.png

all clearly wrong, so far ive noticed srgb/linear conversions, auto levels, triplanar, fxaa, and normal combine not working, but im sure the list goes on.

 

Bug Unresolved
TOPICS
Bugs & Crashes , Substance Graph
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correct answers 1 Correct answer

New Here , Jun 07, 2023 Jun 07, 2023

Found out my GPU drivers were one version out of date (thought i had auto updates turned on), this seems to have brought the broken nodes back to live on the D3D backend too. Thank you @Luca Giarrizzo for the swift help though, my apologies for the uproar. 
For reference i'm on an AMD graphics card, RX 6700 to be exact.

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New Here ,
Jun 07, 2023 Jun 07, 2023

Adding 3d linear gradient and all 3D noises to that list. Tried reinstalling designer to maybe forcefully update the library, but everything's still broken. 

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Adobe Employee ,
Jun 07, 2023 Jun 07, 2023

Hello,

 

Thank you for reporting this issue. I cannot reproduce these results during my testing.

 

May you share an SBS file in which the problem occurs? In Designer, right-click on the package and select the Export with dependencies option to create a self-sufficient directory containing all dependencies required to properly load that package.

 

Thank you for your patience!

 

Luca Giarrizzo | Quality Engineer, 3D & Immersive | Adobe
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New Here ,
Jun 07, 2023 Jun 07, 2023

I made a test graph with most of the nodes that are broken for me, hope this helps.

https://drive.google.com/file/d/1TUNB7Z_VssmuU3pgzC9tSYJDbvbBnNbg/view?usp=sharing

Carl23153945tsgv_0-1686133619380.png

 

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Adobe Employee ,
Jun 07, 2023 Jun 07, 2023

Hello,

 

Thank you for your swift reply and providing a helpful test package!

All node output the expected result and I could not observe any obvious issue.

 

There are other possible causes we can explore: please press F9 in Designer to display the list of Substance engines available and send me a screenshot of that window.

Then, switch to the SSE2 engine and to try to compute the nodes again and let me know about the results.

 

Best regards.

Luca Giarrizzo | Quality Engineer, 3D & Immersive | Adobe
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New Here ,
Jun 07, 2023 Jun 07, 2023

This was my engine preferences, I cant remember if it was already set to Direct3D onthe previous version of Designer or not.  

 

Carl23153945tsgv_0-1686139061164.png

 

Switching to SSE2 did indeed fix the node outputs, but calculation times are abysmally slow now compared to D3D and yesterday's version. Is there a way to somehow improve the speed of the SSE2 engine? 

 

Carl23153945tsgv_2-1686139557416.png

D3D calculation time

 

Carl23153945tsgv_1-1686139530775.png

SSE2 calculation time

 

Calculation times on the previous version were definitely closer if not the same as the D3D calculation times im getting on the current version.

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New Here ,
Jun 07, 2023 Jun 07, 2023

Found out my GPU drivers were one version out of date (thought i had auto updates turned on), this seems to have brought the broken nodes back to live on the D3D backend too. Thank you @Luca Giarrizzo for the swift help though, my apologies for the uproar. 
For reference i'm on an AMD graphics card, RX 6700 to be exact.

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Adobe Employee ,
Jun 07, 2023 Jun 07, 2023
LATEST

Thank you for the update, I am glad the issue is now solved!

I have made a note of your system GPU in case other users experience the same problem.

 

Have fun using Designer!

Luca Giarrizzo | Quality Engineer, 3D & Immersive | Adobe
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