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I really wonder why this simple baking process take sometimes the hell of time.
Initially I thought it was something wrong with my computer but this year I got some on my students reporting the same issue.
Am I the only one that noticed this issue here?
I'm using an up to date software and Nvidia driver on windows 10.
Thanks for all your suggestions!
I finally found what seems to be the issue, the mesh I wanted to bake UV to SVG was too high poly, this explains the randomness in the issue.