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Adding edge damage to specific areas of texture

New Here ,
Aug 01, 2021 Aug 01, 2021

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Greetings all! I'm still fairly new to Susbtance Designer and I was wondering if anyone knew how to go about creating and then adding ceramic-type edge damages to the tops of some of the ceramic tiles in a given texture. I've played around with creating specific shapes and then using tile generators to spread them around, but it always looks a little too man-made even with tile generation and offsetting. If someone has a more efficient method of adding such edge damages, please let me know.

Thanks!

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Substance Graph

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Adobe Employee ,
Aug 03, 2021 Aug 03, 2021

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Hello,

 

LucaGiarrizzo_0-1627982423660.png

A common method of applying edge damages is to pass the height map to a Slope blur node set to Min mode.

 

 

 

 

 

LucaGiarrizzo_1-1627982574249.png

You can then subtract the damaged version of the height map to the original height map , using a Blend node to extract the damaged areas. With a Histogram scan node, it can make for a useful mask to apply different coloring or roughness values to these areas.

 

 

 

I hope this is helpful!

 

Best regards.

 

Luca Giarrizzo | Quality Engineer, 3D & Immersive | Adobe

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Community Expert ,
Aug 04, 2021 Aug 04, 2021

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To add to Luca's answer, if you also use a Tile Random node randomising the tile colour followed by Histogram Scan to create a mask, you can vary the number of tiles with edge damage vs those without.

2021-08-04_22-40-16.jpg

 

 

Dave

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