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/t5/substance-3d-designer-discussions/after-updating-to-new-version-of-sd-texture-sampling-changed/td-p/15131652
Feb 04, 2025
Feb 04, 2025
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Hi! Im having dificulties creating a tiling material. Yesterday I've updated to the latest version of SD and it seems its broken things along the way.
- In tile samplers/ generators i now have to change Texture sampling to Bilinear as to not leave edges around. (see imgs)
- It gets more difficult with other nodes though where i cant change the texture sampling. Eg.: Edge bleed with Blur HQ. (see img) Could it be related to SDs Mip maps?
Thanks for the help!
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1 Correct answer
New Here
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Feb 04, 2025
Feb 04, 2025
Im not quite sure whats happened, but after restarting SD the issue fixed itself.
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/t5/substance-3d-designer-discussions/after-updating-to-new-version-of-sd-texture-sampling-changed/m-p/15132238#M4161
Feb 04, 2025
Feb 04, 2025
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Im not quite sure whats happened, but after restarting SD the issue fixed itself.
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Be kind and respectful, give credit to the original source of content, and search for duplicates before posting.
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