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Hi! Im having dificulties creating a tiling material. Yesterday I've updated to the latest version of SD and it seems its broken things along the way.
- In tile samplers/ generators i now have to change Texture sampling to Bilinear as to not leave edges around. (see imgs)
- It gets more difficult with other nodes though where i cant change the texture sampling. Eg.: Edge bleed with Blur HQ. (see img) Could it be related to SDs Mip maps?
Thanks for the help!
A)
B)
Im not quite sure whats happened, but after restarting SD the issue fixed itself.
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Im not quite sure whats happened, but after restarting SD the issue fixed itself.