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After Updating to new version of SD, Texture sampling changed?

New Here ,
Feb 04, 2025 Feb 04, 2025

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Hi! Im having dificulties creating a tiling material. Yesterday I've updated to the latest version of SD and it seems its broken things along the way.
- In tile samplers/ generators i now have to change Texture sampling to Bilinear as to not leave edges around.  (see imgs)
- It gets more difficult with other nodes though where i cant change the texture sampling. Eg.: Edge bleed with Blur HQ. (see img) Could it be related to SDs Mip maps?

Thanks for the help!
A)

Radim35958258hns8_0-1738666925595.pngexpand image

Radim35958258hns8_1-1738666967518.pngexpand imageRadim35958258hns8_2-1738666987280.pngexpand image

B)

Radim35958258hns8_0-1738669978948.pngexpand image

 

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Bugs & Crashes , General , How to

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correct answers 1 Correct answer

New Here , Feb 04, 2025 Feb 04, 2025

Im not quite sure whats happened, but after restarting SD the issue fixed itself.

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New Here ,
Feb 04, 2025 Feb 04, 2025

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Im not quite sure whats happened, but after restarting SD the issue fixed itself.

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