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Ambient Occlusion (HBAO) causing 'banding'

Explorador ,
Dec 01, 2023 Dec 01, 2023

I'm stuck on this issue, this hbAO node causes 'banding' and I don't know why. I've tried so many things but haven't got a clue how to fix it

2023-12-01 17_37_27-Adobe Substance 3D Designer.jpg

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correct answers 1 respuesta correcta

Empleado de Adobe , Dec 04, 2023 Dec 04, 2023

Hi @Miked08,

 

Thanks for the message.

 

The HBAO node uses the Height map and turn it into an AO. As you probably already know, the Height map needs to be in 16bit depth to avoid "steps" in other maps (like Normal, or AO). Therefore, I advise you to make sure all the upstream nodes use at least 16-bit Integer precision.

 

If this doesn't solve the issue, I'd gladly take a look at the .SBS file in order to find a solution.

 

Best regards,

 

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Empleado de Adobe ,
Dec 04, 2023 Dec 04, 2023
MÁS RECIENTES

Hi @Miked08,

 

Thanks for the message.

 

The HBAO node uses the Height map and turn it into an AO. As you probably already know, the Height map needs to be in 16bit depth to avoid "steps" in other maps (like Normal, or AO). Therefore, I advise you to make sure all the upstream nodes use at least 16-bit Integer precision.

 

If this doesn't solve the issue, I'd gladly take a look at the .SBS file in order to find a solution.

 

Best regards,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe
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Directrices de la comunidad
Sé amable y respetuoso, muestra títulos de crédito de la fuente de contenido original y busca duplicados antes de publicar. Más información
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