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Atlas Maker node gone?

New Here ,
Dec 09, 2021 Dec 09, 2021

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I am recently learning how atlas work.  I remember that there has a video that Wes has made back in Designer  5.0 that talks about atlas.  Found out that there has this Atlas Maker node back then.  I wonder where is it now or it has been renamed to something else?

 

https://www.youtube.com/watch?v=Xwv4vPvVju4

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General , How to , Substance Graph

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correct answers 1 Correct answer

Community Expert , Dec 09, 2021 Dec 09, 2021

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New Here ,
Dec 09, 2021 Dec 09, 2021

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https://forum.substance3d.com/index.php?topic=5840.0
the link in there no longer works

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Community Expert ,
Dec 09, 2021 Dec 09, 2021

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New Here ,
Dec 17, 2021 Dec 17, 2021

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Thank you very much

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Community Expert ,
Dec 17, 2021 Dec 17, 2021

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You're welcome 🙂

Dave

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Community Beginner ,
Oct 01, 2022 Oct 01, 2022

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Greetings -

 

In regards to the Atlas Maker for designer, has the been updated for version 12? Some of the base functionality, such as updates in the 2D view when attaching PBR textures to the AM node, no longer works. You can no longer see updates to the material tile, for example, in the 2D windowScreenshot 2022-10-02 013550.jpg

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Community Expert ,
Oct 02, 2022 Oct 02, 2022

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Hi

It updates OK here in 12.2.1

Right click on the Atlas node and set the 2D output to Base Color.

In 2D view make sure that show checkerboard is checked at the bottom of the 2D window.

 

Dave

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Community Beginner ,
Oct 02, 2022 Oct 02, 2022

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Question - this tutorial has you using stock PBRs that are included with SD. Naturally, I want to use the PBRs that I want. How does one integrate their own PBRs into this texture atlas workflow? I know that I can simply import bitmaps for each PBR into the graph, but I want them as one node just as the ones that ship with SD so as to use them with this atlas maker. (Mind you I'm rather new to SD.)

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Community Expert ,
Oct 03, 2022 Oct 03, 2022

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You can drag an sbs or sbsar onto the graph and plug its outputs into the other nodes

 

Dave

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Community Beginner ,
Oct 05, 2022 Oct 05, 2022

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davescm -thanks for responding. Another newbie question - I'm following Adobe's tutorials for the Atlas Maker and it looks as if they want you to create material blenders to combine the AM's for each texture. I'd like to increase the resolution of the material blenders to accomodate more textures. When I try to do so using the base paramater "output size" for the blend, it increases the size of the textures also; I'm simply wanting to increase the resolution of the blend ONLY and not the textures contained within. Is this possible?

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Community Expert ,
Oct 05, 2022 Oct 05, 2022

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Set the ouput size of the Atlas maker nodes to the overall resolution you require and then set the material blend to relative to input

Dave

 

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Community Beginner ,
Oct 06, 2022 Oct 06, 2022

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Another question - I used some of the textures in substance painter and they're not available in designer. Is there a workaround?

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Community Beginner ,
Oct 22, 2022 Oct 22, 2022

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The AtlasMaker node does not allow for opacity input. Is there an update to fix this?

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Community Expert ,
Oct 22, 2022 Oct 22, 2022

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LATEST

 

'The AtlasMaker node does not allow for opacity input. Is there an update to fix this?'

You could adapt it yourself. Many nodes can be opened in Substance designer to see how they work either directly, or by using Ctrl+E. If they are locked use 'Save a copy As' the do the same. This allows you to create custom versions of nodes for your own use. It is also a good way of finding how some nodes work internally.

 

Use of textures from Substance Painter in Designer is just a matter of importing them to your library.

 

Dave

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