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Hi, is there a way in designer to bake multiple albedo maps to one?
Example - A hi res character made up with 2k textures, Each mesh set up with UVs in 0-1 space (so the overlap)
- Head
- Upper Body
- Lower Body
So I need to bake all textures down so all 3 fit in 0-1 space in a 2k texture
Is it possible?
Have something to add?