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Batch Channel Packing With Automation Toolkit

New Here ,
Apr 10, 2023 Apr 10, 2023

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Hi,

I am trying to automate batch channel packing textures. Basically, I want to take a large batch of textures with various channel packing types such as [texturename]_BC, [texturename]_R, [texturename]_RMA, [texturename]_ARM, etc and re-pack the channels into [texturename]_BC_AO and  [texturename]_N_H_R based on the file name. The issue I'm having is the import and organization based on the file name. Is there a way I can use the Automation Toolkit inside Substance Designer to achieve this result? Thanks

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Import & Export , Scripting

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correct answers 1 Correct answer

Adobe Employee , Apr 14, 2023 Apr 14, 2023

Hello @XtraChase,

 

Interesting question.

 

To achieve this goal, you'll need to create a graph batching the inputs how you want, and turn this graph into a .SBSAR

 

After that, you can create a script calling sbsrender and using your new .SBSAR to automatically batch your textures depending on their names.

 

Best regards,

 

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Adobe Employee ,
Apr 14, 2023 Apr 14, 2023

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Hello @XtraChase,

 

Interesting question.

 

To achieve this goal, you'll need to create a graph batching the inputs how you want, and turn this graph into a .SBSAR

 

After that, you can create a script calling sbsrender and using your new .SBSAR to automatically batch your textures depending on their names.

 

Best regards,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe

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