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Hi,
I am trying to automate batch channel packing textures. Basically, I want to take a large batch of textures with various channel packing types such as [texturename]_BC, [texturename]_R, [texturename]_RMA, [texturename]_ARM, etc and re-pack the channels into [texturename]_BC_AO and [texturename]_N_H_R based on the file name. The issue I'm having is the import and organization based on the file name. Is there a way I can use the Automation Toolkit inside Substance Designer to achieve this result? Thanks
Hello @XtraChase,
Interesting question.
To achieve this goal, you'll need to create a graph batching the inputs how you want, and turn this graph into a .SBSAR
After that, you can create a script calling sbsrender and using your new .SBSAR to automatically batch your textures depending on their names.
Best regards,
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Hello @XtraChase,
Interesting question.
To achieve this goal, you'll need to create a graph batching the inputs how you want, and turn this graph into a .SBSAR
After that, you can create a script calling sbsrender and using your new .SBSAR to automatically batch your textures depending on their names.
Best regards,