Batch Channel Packing With Automation Toolkit
Hi,
I am trying to automate batch channel packing textures. Basically, I want to take a large batch of textures with various channel packing types such as [texturename]_BC, [texturename]_R, [texturename]_RMA, [texturename]_ARM, etc and re-pack the channels into [texturename]_BC_AO and [texturename]_N_H_R based on the file name. The issue I'm having is the import and organization based on the file name. Is there a way I can use the Automation Toolkit inside Substance Designer to achieve this result? Thanks
