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Bevel Smooth Dilation - noisy result.

New Here ,
Sep 23, 2025 Sep 23, 2025

Hello, folks.

I want to dilate a pattern gradually using Bevel Smooth's Dilation and getting lots of artifacts. Have a couple worakarounds (more like  hacks really), but would still like to know if that's intended behavior or am I doing it wrong.

2025-09-23 11_19_50-Adobe Substance 3D Designer (Steam edition).png


Attaching mask and source maps so you can test it out. Distance is Gradient Linear 1.

 

 

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Bugs & Crashes , General
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correct answers 1 Correct answer

Adobe Employee , Sep 24, 2025 Sep 24, 2025

Hello! 

 

You can start by setting 'Mask threshold' to 1.0 to get rid of the artifacts, then playing around with 'Mask smoothness' to tidy things up to your liking.

Please let me know if that helped.

 

Best regards.

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Adobe Employee ,
Sep 24, 2025 Sep 24, 2025

Hello! 

 

You can start by setting 'Mask threshold' to 1.0 to get rid of the artifacts, then playing around with 'Mask smoothness' to tidy things up to your liking.

Please let me know if that helped.

 

Best regards.

Luca Giarrizzo | Quality Engineer, 3D & Immersive | Adobe
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New Here ,
Sep 24, 2025 Sep 24, 2025
LATEST

Yes, thank you!

Though I must admit I still don't understand what Mask Threshold value actually does here. Both inputs only have black and white pixels, usually there would be nothing to threshold without nuking whole image.

 

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