Copy link to clipboard
Copied
Hi all, i'm new to substance however have made many textures in the past through mroe trditional means, I was hoping to make this parametrically although i'm not sure where to start! any suggestions please as i need to make a large version of this to span a mesh and right now I don't have enough to work with. I've tried going down the route of Midjounrey however it starts to get lost in form. thankyou all
Copy link to clipboard
Copied
my 3d brain can't think of another way to solve this so i've started to manually draw splines in 3d and convert to mesh, then grab the boundry spline and lift. I'll be able to render a normal map from this. Doesn't feel like the best way but only way i know how!
Copy link to clipboard
Copied
Copy link to clipboard
Copied
Not exactly the same either, but I was going to suggest you something like this
The spline is a bit overkill, but you got the idea.
That's kind of the nice thing with Substance 3D Designer, there are many ways to achieve a specific result. Don't hesitate to tell us how you did it in the end!
Best regards,
Copy link to clipboard
Copied
I'm trying to replicate your suggestion but I can't seem to infill the spline, do you have the file you could share please? thank you. a
Copy link to clipboard
Copied
Copy link to clipboard
Copied
thankyou both for takign the time and sending these over, I will give them a try and post the resualts! much appreicated. A