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Hellow!
Sorry for strange question: - we know that subs painter can paint the surface of any 3d-object - so my qustion is: - can we use subs designer- texturing 3d-object- in interaction to geometry?
For example
We boolean-substracted a thick-star from a cube in half of a height of this star
CAN I MAKE "STONE" CRACKS FROM END POINTS OF THIS STAR IN DESIGNER?
can designer catch star's end-point in geometry aspect?
Can designer aware end-points of the star?
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You can bake maps from the geometry such as Curvature, Position , AO which you can then use in driving the nodes to create your material. When you publish the material, you do so with bitmap nodes replacing those specific maps so that the material works with other geometry.
This is how such materials work in Painter. You import the geometry, bake the maps, then the materials use those maps as an input.
Dave
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apparently i expressed my thought wrong
Can i assign my texturing to spesific mesh-vertex in designer?
if we have a geometry star on a surface - can i built texture from the vertex that has relation to end-point-of-this star's fingers? (supposing that a star has 5 fingers)
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One way I could think of is to use vertex painting on the mesh to identify the required vertices, in your modelling application, prior to linking it in Substance Designer. Then after linking the mesh, bake a colour map from the vertex colours. That would give you the location of those specific vertices on your material from which you could drive the cracks.
Dave