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I want to make my own material blend and multi material blend nodes and would like a new preset become default one when I drop the nodes in graph pane. Is there a way to do so ?
With the material blend node selected use Ctrl+E to open the graph
In the Explorer panel, right click on the material _blend .sbs and Save a Copy as . I named my copy material_blend_dave.sbs
Open this copy and click on the material blend graph.
Scroll down the input paramaters opening each in turn and turn on/off the default setting to hide or show each. e.g. twirl open Channels | Diffuse (Boolean) and set Default to False.
Continue for the other channels as required
Save this copy sbs
Use
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Just set the default values to match one of the presets.
Dave
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Could you explain please. Whatever I set in default setting the buttom 'update' is gray. I can't sae new default .
Fotr example I want MAterial blend node to have 3 textures : base color, normal, specular input/output only. I can save it as a new preset but evry time I drop the node it cames in its default state and I have to switch to 3 textures preset evry time.
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With the material blend node selected use Ctrl+E to open the graph
In the Explorer panel, right click on the material _blend .sbs and Save a Copy as . I named my copy material_blend_dave.sbs
Open this copy and click on the material blend graph.
Scroll down the input paramaters opening each in turn and turn on/off the default setting to hide or show each. e.g. twirl open Channels | Diffuse (Boolean) and set Default to False.
Continue for the other channels as required
Save this copy sbs
Use it in your new Substance graph, it should open with just the inputs and outputs you set.
Dave
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Thanks Dave.