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Hi, I'm a designer beginner and I'm having a difficult time getting materials to look right when sent from designer to painter. I think it has something to do with how I authored my graph and maybe I'm not quite understanding how to author normal maps and such. Any help is much appreciated! I've shared my files.
Nevermind this, I've figured out that the problem was the height map and the model (model in this case was substances very own meetmat). The model was lower-res and needed to be tessellated properly at render-time to have enough res to properly use the height map for displacement. So all seems well now even though I know I'll be back on here soon again asking for help with something else. Cheers.
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Nevermind this, I've figured out that the problem was the height map and the model (model in this case was substances very own meetmat). The model was lower-res and needed to be tessellated properly at render-time to have enough res to properly use the height map for displacement. So all seems well now even though I know I'll be back on here soon again asking for help with something else. Cheers.