Can't Publish .sbsr files - error?

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Sep 28, 2021 Sep 28, 2021

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I tried to publishe a simple base material and others. But I am getting always the same error below.

What do I have to do in order to fix that?

 

[ERR][762][SBSAR PUBLISH]launch application:

C:/Program Files/Adobe/Adobe Substance 3D Designer/sbscooker.exe --inputs C:/Users/Bernhard/Documents/Adobe/Adobe Substance 3D Designer/Brick_Ganistan.sbs --alias sbs://C:\Program Files\Adobe\Adobe Substance 3D Designer\resources\packages --alias sd-3dview-maps://C:/Program Files/Adobe/Adobe Substance 3D Designer/resources/view3d/maps --alias sd-3dview-shapes://C:/Program Files/Adobe/Adobe Substance 3D Designer/resources/view3d/shapes --alias sd-3dview-shaders://C:/Program Files/Adobe/Adobe Substance 3D Designer/resources/view3d/shaders --output-path C:/Users/Bernhard/AppData/Local/Temp/Adobe/Adobe Substance 3D Designer --output-name Brick_Ganistan.sbsar --expose-output-size 1 --expose-random-seed 1 --expose-pixel-size 0 --size-limit 13 --enable-icons --compression-mode 0

Execution failed ! (Exit Code: 13)

 

 

Error:

[WARNING][Cooker]Cannot find outputs to cook [2]

[ERROR][SBSCooker]Cannot find outputs to cook

[ERROR][SBSCooker]Cooking fail [Error 13]

[WRN][763][Default](0): QPixmap::scaled: Pixmap is a null pixmap

[ERR][764][SBSAR PUBLISH]launch application:

C:/Program Files/Adobe/Adobe Substance 3D Designer/sbscooker.exe --inputs C:/Users/Bernhard/Documents/Adobe/Adobe Substance 3D Designer/Test_Material.sbs --alias sbs://C:\Program Files\Adobe\Adobe Substance 3D Designer\resources\packages --alias sd-3dview-maps://C:/Program Files/Adobe/Adobe Substance 3D Designer/resources/view3d/maps --alias sd-3dview-shapes://C:/Program Files/Adobe/Adobe Substance 3D Designer/resources/view3d/shapes --alias sd-3dview-shaders://C:/Program Files/Adobe/Adobe Substance 3D Designer/resources/view3d/shaders --output-path C:/Users/Bernhard/AppData/Local/Temp/Adobe/Adobe Substance 3D Designer --output-name Test_Material.sbsar --expose-output-size 1 --expose-random-seed 1 --expose-pixel-size 0 --size-limit 13 --enable-icons --compression-mode 0

Execution failed ! (Exit Code: 13)

 

 

Error:

[WARNING][Cooker]Cannot find outputs to cook [2]

[ERROR][SBSCooker]Cannot find outputs to cook

[ERROR][SBSCooker]Cooking fail [Error 13]

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correct answers 1 Correct answer

Adobe Employee , Sep 29, 2021 Sep 29, 2021
Hello @Bernhard5EF3, These are the most relevant errors to note: [ERROR][SBSCooker]Cannot find outputs to cook It appears your graphs does not have Output nodes. These nodes define the images which are the result of the graph and should thus be passed along to whatever entity should use these results – e.g. the 3D View or nodes in another graph. If no Output node is present in the graph, Substance 3D Designer cannot determine what should be output by the published Substance 3D asset file...

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Adobe Employee ,
Sep 29, 2021 Sep 29, 2021

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Hello @Bernhard5EF3,

 

These are the most relevant errors to note:

 

[ERROR][SBSCooker]Cannot find outputs to cook

 

 

It appears your graphs does not have Output nodes. These nodes define the images which are the result of the graph and should thus be passed along to whatever entity should use these results – e.g. the 3D View or nodes in another graph.

If no Output node is present in the graph, Substance 3D Designer cannot determine what should be output by the published Substance 3D asset file (SBSAR), thus publishing fails.

 

Adobe_Substance_3D_Designer_FxvV7shfUm.pngIf you have been using a Base material node to preview your material in the 3D View, then you may set up Output nodes as shown in this example.

 

When creating a new Substance graph, you can use the Metallic Roughness template to start from a graph which already has these Output nodes set up correctly.

 

Therefore, if your graph does not include these nodes already, you may create a new graph with the suggested template, then copy-paste your entire current graph into the new one and connect the outputs of the Base material node as shown.

 

You may read the Substance graphs key concepts page from Designer's documentation to further your understanding of outputs, publishing and Substance graphs in general.

 

I hope this is helpful!

 

 

Best regards.

 

Luca Giarrizzo
QA Analyst
Substance 3D Designer

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