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Hi
I have created a material using Substance Designer which can be used as a stamp on 3D models. However, I have encountered an issue where if the model already has a material, the "normal" and "height" of the model's material show up on the stamp. To address this problem, I changed the blending modes of the "normal" and "height" channels of the stamp layer to "normal" mode. Is there a way to define the stamp material layer modes as default layer modes in Substance Designer? Or is there an easier way to fix this problem?
Hello @Dazzle5FF7,
Thanks for the question.
With Substance 3D Designer, you can already attribute a blending mode to the output maps. Under the User Data of the output, write blendingmode="type of blending mode you need", for example:
blendingmode=normal
You will find all the custom properties you can add on a Susbstance graph here.
Best regards,
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Hello @Dazzle5FF7,
Thanks for the question.
With Substance 3D Designer, you can already attribute a blending mode to the output maps. Under the User Data of the output, write blendingmode="type of blending mode you need", for example:
blendingmode=normal
You will find all the custom properties you can add on a Susbstance graph here.
Best regards,
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Thanks a lot.
Is it possible to write two expressions in the User Data box? I want to disable the height map and attribute Normal blending mode whenever users enable it. I tried using 'disable=(true) && blendingmode=normal' but it didn't work.
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Hi again @Dazzle5FF7,
It is possible indeed, but multiple settings are separated by a semicolon ( ; ) and not &&.
For example: disable=(true);blendingmode=normal
You will find these types of informations here.
Have a nice day.