• Global community
    • Language:
      • Deutsch
      • English
      • Español
      • Français
      • Português
  • 日本語コミュニティ
    Dedicated community for Japanese speakers
  • 한국 커뮤니티
    Dedicated community for Korean speakers
Exit
0

Deform objects

Explorer ,
Sep 19, 2023 Sep 19, 2023

Copy link to clipboard

Copied

hey


How can I deform objects, as in the example image, from procedural maps without the seams appearing in substance designer?

 

Abilio5EC9_0-1695146576299.png

 


thanks

TOPICS
How to

Views

147

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Community Expert ,
Sep 19, 2023 Sep 19, 2023

Copy link to clipboard

Copied

You have to look at your UV unwrap. If you use real displacement i.e tessalation and displacement of the height scale and point on the surface will displace perpendicular to the surface at that point. That can cause an issue along UV seams such as a cube, where the texture tile is not mapped continuously across every seam (some are reversed). 

In some software (such as Blender) you can split the operation across several displacements sequentially (using displacement modifiers). This avoids the seams from splitting, as the +/- Y displacement can be applied to the result of the +/- X, then +/- Z can be applied to the result of both of those. Inside Substance Designer you are limited to applying a displacement to all planes at the same time.

 

Dave

 

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Explorer ,
Sep 19, 2023 Sep 19, 2023

Copy link to clipboard

Copied

LATEST

Your answer is negative then?

 

another question :
How should we work with : substance designer to use the : nanite feature of the unreal engine?
what kind of texture should we create?
Is it possible to automate how we do with materials exported to Unreal?

 

thanks

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines