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Hello,
While everything looks fine in Designer (cloth simulation model), while the model without textures looks fine in Painter (smooth surface), when it comes to apply my material, I meet two problems :
- roughness seems inverted : rough in designer become shiny in Painter
- the object looks smooth without normal map, and when the normal map is applied, the object becomes edgy/faceted.
Any hint?
UPDATE.
My mistake. In fact it was :
- Wrong maps channels
- Scale problem
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UPDATE.
My mistake. In fact it was :
- Wrong maps channels
- Scale problem