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Difference between Procedural and Captured assets?

Community Beginner ,
Feb 07, 2024 Feb 07, 2024

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Can someone please tell me the difference between procedural and captured assets?  

 

Is it that captured materials use texture maps and procedural materials don't?

 

Thank you.

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correct answers 1 Correct answer

Adobe Employee , Feb 12, 2024 Feb 12, 2024

Scanned materials have parameters for roughness, metalness, height, etc. and you often have two or three values regarding the Base Color.

 

They are not procedural, but you can make them a bit more unique.

 

Capture d’écran 2024-02-12 à 16.09.59.png

 

Regards,

 

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Adobe Employee ,
Feb 08, 2024 Feb 08, 2024

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Hello @cosmasd86465293,

 

I'm not exactly sure what you're referring to when mentioning Captured assets, but I guess this is scanned material.

 

A scanned resource is a material built from images. With one (or several) pictures of a surface, we will build the textures (Base Color, Roughness, etc.) that will define the material. With decent tools, you can quickly get a high quality material. Megascan is a famous example of this workflow, and the entire library come from scans.

 

A procedural material (as most projects from Designer) is a set of textures made from scratch based on mathematical description (I know how it sounds, but I promise it's not that complicated). Most of the times, this takes time to build, but the procedural aspect allows to edit specificities of the material at any time.

 

Procedural Strenght.gif

 

Substance Sampler is a great tool for scanning images, and Substance Designer is, in my opinion, the best tool when it comes to procedural texturing.

That being said, I'm obviously biased considering I'm working on those apps.

Regards,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe

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Community Beginner ,
Feb 08, 2024 Feb 08, 2024

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"I'm not exactly sure what you're referring to when mentioning Captured assets, but I guess this is scanned material." On the Adobe Substance 3d Assets search page (see image attached) bottom left you have 4 Techniques: 

 

All

Captured

Model

Procedural

 

It is the Captured option filter that I am wondering about.  Does choosing materials generated by the Captured technique give you the "old-fashioned" non-procedural materials that use a texture map to generate the look of the material?

 

Thank youCaptured Techniques.JPG

 

 

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Adobe Employee ,
Feb 12, 2024 Feb 12, 2024

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Scanned materials have parameters for roughness, metalness, height, etc. and you often have two or three values regarding the Base Color.

 

They are not procedural, but you can make them a bit more unique.

 

Capture d’écran 2024-02-12 à 16.09.59.png

 

Regards,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe

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