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expose custom input for normal map and mask

New Here ,
Feb 23, 2025 Feb 23, 2025

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Hello, 

 

ive created a material which i want to use in external software, Vstitcher (browzwear), all the exposed parameters that i want to work with are working properly except the custom inpute in the graph. 

i am using multi switch node to bring normal maps which i import to the graph in addition i want the user to have an option to bring his own normal map. the same thing i want to have for a mask which gives me the combination of two colors and normal maps in the same material. the input of the custom normal and mask are shown at vstitcher but i dont see any change in the viewport, i do not see the effect when i want to have my custom mask or normal. 

what the problem could be ? i think i tried everything.... please help. 

ive attached some screenshots. 

 

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New Here ,
Feb 23, 2025 Feb 23, 2025

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New Here ,
Feb 23, 2025 Feb 23, 2025

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Screenshot 2025-02-23 140707.pngexpand imageScreenshot 2025-02-23 140807.pngexpand imageScreenshot 2025-02-23 140854.pngexpand imageScreenshot 2025-02-23 141023.pngexpand image

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Adobe Employee ,
Feb 24, 2025 Feb 24, 2025

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Hi @MarkG2014,

 

Thank you for the message.

 

So just to be clear, the custom input slot is visible in Vstitcher? Can you show me a screenshot of how Vstitcher displays your .SBSAR parameter?

 

Let me know.

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe

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New Here ,
Feb 24, 2025 Feb 24, 2025

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Hi Cyril,

thank you for your quick reply.

 

i have attached screenShots from inside vstitcher.

as you can see when i select a mask that i brought from substance designer the mask works. 

but when i select the option of the input - custom and uploaod my new mask it doesnt effect. it works from substance designerexpand imageit doesnt effect when i upload new mask for the inputexpand image

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Adobe Employee ,
Feb 25, 2025 Feb 25, 2025

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Hmmm, this could be an issue from Vstitcher plugin... Does the .SBSAR work in other applications? As instance, does it work properly in Substance 3D Painter?

 

If it doesn't, I advise you to try setting the Input's Output size to Absolute. I suspect the Custom Input to get a low resolution once out of Designer, making it very subbtle once in Vstitcher.

 

Best regards,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe

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New Here ,
Feb 25, 2025 Feb 25, 2025

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Hi Cyril, 

 

thank you for your answer, 

 

i tried what you suggested (i changed the input to absolute) and still it doesnt show the effect that i want in vstitcher...

i opened the sbsar in painter and it is working as expected..

i upload some screenshots from painter  and vstitcher for you to see. 

 

hope you can help me with that...

Screenshot 2025-02-26 093336.pngexpand imageScreenshot 2025-02-26 093407.pngexpand imageScreenshot 2025-02-26 093416.pngexpand imageScreenshot 2025-02-26 094649.jpgexpand imageScreenshot 2025-02-26 095559.pngexpand image

thank you,

mark

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Adobe Employee ,
Feb 26, 2025 Feb 26, 2025

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Thank you for the details! Considering the custom map is working as it should in Substance Apps, I'm afraid the problem comes from Vstitcher's integration.

 

I'm gonna move this thread to the "Substance Plugin" community where they might be able to give you a hand, but there are chances you'll need to contact VStitcher directly, so they can solve the problem.

 

Best regards,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe

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