• Global community
    • Language:
      • Deutsch
      • English
      • Español
      • Français
      • Português
  • 日本語コミュニティ
    Dedicated community for Japanese speakers
  • 한국 커뮤니티
    Dedicated community for Korean speakers
Exit
0

Extracting inputs from a Tile Sampler texture

Explorer ,
Apr 26, 2024 Apr 26, 2024

Copy link to clipboard

Copied

I have a complex Tile Sampler pattern with four inputs. The tiles are overlapping and have soft edges. Now I need to generate a color map with distinct color for each of the four. Is there a clever technique to extract pattern input instances from a Tile Sampler output similar to the result of a Shape Splatter to Mask?

I thought of trying to re-creatde the texture using Shape Splatter, but it lacks a Rotation Map input.

TOPICS
How to , Substance Graph

Views

72

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines

correct answers 1 Correct answer

Community Expert , Apr 27, 2024 Apr 27, 2024

Could you colour each input first, then use a Tile Sampler Color node?

 

Dave

Votes

Translate

Translate
Community Expert ,
Apr 27, 2024 Apr 27, 2024

Copy link to clipboard

Copied

Could you colour each input first, then use a Tile Sampler Color node?

 

Dave

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Explorer ,
May 06, 2024 May 06, 2024

Copy link to clipboard

Copied

LATEST

That's what I ended up doing. Thanks!

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines