Do you have some other suggestion to create the base geometry for this “Gaudi Mosaic”?
If you look at reference photograph, it’s a bunch of broken tiles. And resulting pieces are mainly triangles and irregular quads (forget the circles).
In my WIP setup I use a VORONOI starting node. And it gives me a nice mosaic…but it’s not exactly like the Gaudi example. Voronoi tiles tend more to irregular penta/hexa pieces and very few tris/quads.
Do you have some idea to better approximate to the original Gaudi tiling shapes?
(Of course, is mandatory that pieces does NOT overlap, for that reason I don’t use a Tile Generator as starting point)
But if you look closely to original Gaudi picture, tiles are much more near one to other. The boundaries are more “lines” and not wide black areas (caution: there are white tiles that could confuse you because boundaries are also white)
In your setup there is not overlap and we can force it to show more tris and quads, yes. But areas between tiles are too large, too much “black”. Not perceived as “frontier-lines” in fact…