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Im new to substance so this might be a easy fix but I cant find it.
My baked mesh maps seem to get bugged every time I bake, I am Importing it from blender and I have tried the following
- Ensured both models are in the same position
- Recalculated Normals
- Applying a ShrinkWrap Modifier to the Low Poly mesh so it sticks to the high polymesh
Duplicate : See this thread : https://community.adobe.com/t5/substance-3d-painter/glitched-mesh-map-bake/m-p/12152923
I seemed to have accidentally posted this in Substance Designer instead of Substance Painter and cant delete, Please ignore and if you are a mod pls delete this post