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1

gradient from top to bottom

Explorer ,
Sep 21, 2023 Sep 21, 2023

Hello

 

Here I have several objects together in a single object that have the same material (same substance graphic) as in the image below.

 

Abilio5EC9_0-1695324155965.png

 

 

I would like to know how I can make a gradient from bottom to top aligned on all objects?

 

I already tried with node: 3D linear gradient and everything got messed up.

 

thanks

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Bugs & Crashes , How to
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Community Expert ,
Sep 21, 2023 Sep 21, 2023

Hi,
Bake a 'position' and 'world space normal' map from your model and use that, along with your linear gradient,  to drive a Tri Planar Grayscale (or Color) node. You can adjust the projection parameters as required.

 

Dave

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Explorer ,
Sep 21, 2023 Sep 21, 2023

hey


and that ?

 

Abilio5EC9_0-1695328896970.png

 

 

came out embarrassed.

Do you have any more suggestions?


thank you again

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Community Expert ,
Sep 21, 2023 Sep 21, 2023

Not without seeing your model. Can you post it as fbx

Dave

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Explorer ,
Sep 21, 2023 Sep 21, 2023

follow the model

 

thanks

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Community Expert ,
Sep 21, 2023 Sep 21, 2023

First I had to fix the model unwrap, I tried importing it to Painter, as a test, and it failed to load due to UV islands being across the UDIM tile borders. I used Blender and scaled the islands on tile 1001 to keep them off the border and re-exported the model (now called DoorWoodamended)

Now I was able to bring the model into Substance Designer and Bake the tiled Position and World Position Normal maps.

After connecting these to a Tri-Planar grayscale node (as previously described) I right clicked in the graph empty space and chose Assign Substance Graph to 3D Mesh >  DoorWoodamended >Door>All

I can now use the UV Tile at the top to display each UV tile in turn (you cannot display them together in 3D view - that is a limitation of Substance Designer).

2023-09-21_23-09-40.jpg2023-09-21_23-10-19.jpg

 

 

Dave

 

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Explorer ,
Sep 21, 2023 Sep 21, 2023

HELLO

 

I took the test.
There was this dirt on the channel that I'm not using:

 

Abilio5EC9_0-1695340072867.png

 

 

can it be corrected?

 

 

As for this other question:
can you help me ?

How can I, on this port, one object do: ambient occlusion on the other?

thank you again

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Explorer ,
Sep 21, 2023 Sep 21, 2023

I managed to solve the first question:
does not work with IRAY .

you know why ?
Is it possible to fix it when using IRAY?

as for Ambient Occlusion shuffling.

you know why ?
do you know how to fix it?

thanks

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Explorer ,
Sep 21, 2023 Sep 21, 2023
LATEST

I solved the Ambient Occlusion problem using the same context that you taught me.

 

The only question left is:
I managed to solve the first question:
does not work with IRAY .

do you know why?
Is it possible to fix it when using IRAY?

 

Do you think that in these cases it is better to separate it into two objects?
How could I use the same graph for two objects, creating variations in the node configurations for each object in order to save processing?

 

thanks

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Explorer ,
Sep 21, 2023 Sep 21, 2023

one more doubt :

How can I, on this port, one object do: ambient occlusion on the other?

thank you again

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