I am curious to know if there is an equivalent to the Gradient Map in Substance Painter? I'd like to be able to remap an input grayscale image to RGB values of my choosing. I can't figure out a way to do this in Painter.
Thanks for the help!
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You cannot expose the gradient of a gradient map node when you publish to an sbsar.
However, the Gradient Filter is already available in Substance Painter which gives you up to 10 adjustable colour stops. For each stop you can adjust its position in the grayscale gradient and its output colour Just drag it onto the Painter workstack
Thank you, this is exactly what I needed.