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Hello [ Edit : Paramater visibility issue between Designer and Painter]

Community Beginner ,
Apr 09, 2022 Apr 09, 2022

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I used Visible for some parameters.
Inside the designer and player, the parameters are displayed correctly.
But when I load the SBSAR file into Painter, all the parameters are displayed as if I did not use the visible if code.
How can I solve the problem?

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Bugs & Crashes , How to , Import & Export

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correct answers 1 Correct answer

Adobe Employee , Apr 11, 2022 Apr 11, 2022

Hello @masoud23969367ntho.,

 

First, thank you @davescm for bringing this issue to my attention!

 

The problem appears to be caused by the use of spaces in the Visible if statement, which causes it to not be parsed correctly in Painter. Removing the spaces fixed the issue in my testing with the assets you kindly provided.

 

LucaGiarrizzo_0-1649663007559.png

 

LucaGiarrizzo_1-1649663020293.png

 

@GeoffroySC from the Painter team may help looking further into this. I will flag this issue to that team. Thank you for your report and valuable help!

 

Best regards.

...

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Community Expert ,
Apr 09, 2022 Apr 09, 2022

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What is the dependency for visibility?

Dave

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Community Beginner ,
Apr 09, 2022 Apr 09, 2022

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I have two parameters of damage and no damage
When I put the parameter on damaged
The other 4 parameters are shown
But it should not be shown when selecting no damage
inside the designer and player is correctly work
but inside the painter all parameters shown, no matter which one choose

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Community Expert ,
Apr 09, 2022 Apr 09, 2022

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Can you post the sbs and I'll take a look at it

Dave

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Community Beginner ,
Apr 09, 2022 Apr 09, 2022

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sure
I also sent the file used in the sbs file
thank you

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Community Expert ,
Apr 09, 2022 Apr 09, 2022

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This appears to be a bug either in the export or in the way Substance Painter is presenting the parameters. I've just tried it with another simple test material and get the same results.

I'll tag Adobe's @Luca Giarrizzo to see if he can shed any light on this.

 

Dave

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Adobe Employee ,
Apr 11, 2022 Apr 11, 2022

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Hello @masoud23969367ntho.,

 

First, thank you @davescm for bringing this issue to my attention!

 

The problem appears to be caused by the use of spaces in the Visible if statement, which causes it to not be parsed correctly in Painter. Removing the spaces fixed the issue in my testing with the assets you kindly provided.

 

LucaGiarrizzo_0-1649663007559.png

 

LucaGiarrizzo_1-1649663020293.png

 

@GeoffroySC from the Painter team may help looking further into this. I will flag this issue to that team. Thank you for your report and valuable help!

 

Best regards.

 

 

Luca Giarrizzo | QA Analyst, 3D & Immersive | Adobe

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Community Expert ,
Apr 11, 2022 Apr 11, 2022

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Thanks Luca that is very helpful

Dave

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Community Beginner ,
Jul 16, 2022 Jul 16, 2022

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LATEST

Thank you 

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