Welcome Dialog

Welcome to the Community!

We have a brand new look! Take a tour with us and explore the latest updates on Adobe Support Community.


Help needed: Textures look flat outside of Substance Designer

New Here ,
Nov 12, 2021 Nov 12, 2021

Copy link to clipboard

Copied

I've been following various SD tutorials, including the official Adobe ones. The problem I'm having is that all of my textures look awful outside of Designer. When I export them to Blender, they just look horrifically flat. I have no idea what I'm doing wrong. 

 

Here's how it looks in SD:

 SD_Example.png

 

Here's how it looks in Blender:

 

Blender_Example.png

 

This is in Cycles, so I dread to think how bad it will look in Unity. Any idea what I'm doing wrong?

TOPICS
Import & Export, Substance Graph

Views

33

Likes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Adobe Community Professional ,
Nov 13, 2021 Nov 13, 2021

Copy link to clipboard

Copied

LATEST

Hi

I can't from your screenshots how you are using the material in Blender. For example:

a. Are you using just bump (it looks like it) or adaptive subdivision to divide the mesh and then using displacement (if so it will only give full tesellation on render not preview)

b. What are the displacement and normal node settings?

c. Filmic rendering can look flat at default and will need a curve on rendering (or try a more contrasty setting)

Likes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines