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Hi everyone, as you can see from the image I am trying to use a bitmap to get a texture in a tile shape.
I was able to reach the result, the only thing is the diffuse, with which I am struggling, I really want the diffuse colour to be the same as the bit map but I can't find a way to do it, I would like not to use the gradient map, is there a way to have the diffuse colour to match with the grayscale values of the directional warp? Thank you in advance
Directional warp can be color or grayscale. So you could either :
a. Add a second directional warp, in parallel to the first (with the same settings and intensity input), and from that output create a set of colour nodes.
or
b. Use a single directional warp in colour before tapping off the output in two directions. One to the diffuse channel and the second into the other nodes to create the height etc.
Dave
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Directional warp can be color or grayscale. So you could either :
a. Add a second directional warp, in parallel to the first (with the same settings and intensity input), and from that output create a set of colour nodes.
or
b. Use a single directional warp in colour before tapping off the output in two directions. One to the diffuse channel and the second into the other nodes to create the height etc.
Dave
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Thank you very much!
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