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Hi Guys, as I said in the title, I try to create a custom material for Substance Painter in Designer, it works at 99%, when I use texture map in color or grayscale in input in Painter, everything is fine, but if the Input is an Anchor Point, the material doesn't seems to work, everything is black.
I was wondering if there was a specific way to give the possibility to the Custom material made with Designer to support Anchor Point in Painter ?
Thanks
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Hi Alan,
Thanks for the question.
The Anchor Point can't be automatically detected and used by a custom .SBSAR, but it is perfectly possible to select it through an input node, and it shouldn't create issues.
As it seems there are issues on your side, could you share visuals of the problem, and maybe the .SBS file, so I can take a closer look?
Let me know.