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The image below is a musgrave noise map created by the Musgrave Texture node in Blender. I was wondering how would one recreate a musgrave texture (like the one in the image) in Substance Designer?
Try blending Perlin Noise nodes each with slightly different scale/disorder values. Here I used Overlay in the blend nodes.
You can play with the number of Perlin generators, the scaling between them and the blending methods which is what is done by the various controls within the Musgrave node in Blender3D
https://docs.blender.org/manual/en/2.79/render/cycles/nodes/types/textures/musgrave.html
Dave
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Try blending Perlin Noise nodes each with slightly different scale/disorder values. Here I used Overlay in the blend nodes.
You can play with the number of Perlin generators, the scaling between them and the blending methods which is what is done by the various controls within the Musgrave node in Blender3D
https://docs.blender.org/manual/en/2.79/render/cycles/nodes/types/textures/musgrave.html
Dave